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author | STRWarrior <niels.breuker@hotmail.nl> | 2013-12-20 19:50:47 +0100 |
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committer | STRWarrior <niels.breuker@hotmail.nl> | 2013-12-20 19:50:47 +0100 |
commit | 9c575681f88064a57fc1151c1f1f96f4a6b2fdd5 (patch) | |
tree | ded712c5732afc72427714ca40a04da87d24386a /src/ClientHandle.cpp | |
parent | Increased the range an Floater can shoot to. (diff) | |
parent | Fixed the rest of constructor reorders. (diff) | |
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Diffstat (limited to 'src/ClientHandle.cpp')
-rw-r--r-- | src/ClientHandle.cpp | 41 |
1 files changed, 20 insertions, 21 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 837f88e61..65b376d38 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -77,27 +77,26 @@ int cClientHandle::s_ClientCount = 0; /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cClientHandle: -cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) - : m_ViewDistance(a_ViewDistance) - , m_IPString(a_Socket->GetIPString()) - , m_OutgoingData(64 KiB) - , m_Player(NULL) - , m_HasSentDC(false) - , m_TimeSinceLastPacket(0) - , m_bKeepThreadGoing(true) - , m_Ping(1000) - , m_PingID(1) - , m_TicksSinceDestruction(0) - , m_State(csConnected) - , m_LastStreamedChunkX(0x7fffffff) // bogus chunk coords to force streaming upon login - , m_LastStreamedChunkZ(0x7fffffff) - , m_ShouldCheckDownloaded(false) - , m_UniqueID(0) - , m_BlockDigAnimStage(-1) - , m_HasStartedDigging(false) - , m_CurrentExplosionTick(0) - , m_RunningSumExplosions(0) - , m_HasSentPlayerChunk(false) +cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) : + m_ViewDistance(a_ViewDistance), + m_IPString(a_Socket->GetIPString()), + m_OutgoingData(64 KiB), + m_Player(NULL), + m_HasSentDC(false), + m_LastStreamedChunkX(0x7fffffff), // bogus chunk coords to force streaming upon login + m_LastStreamedChunkZ(0x7fffffff), + m_TimeSinceLastPacket(0), + m_Ping(1000), + m_PingID(1), + m_BlockDigAnimStage(-1), + m_HasStartedDigging(false), + m_TicksSinceDestruction(0), + m_State(csConnected), + m_ShouldCheckDownloaded(false), + m_CurrentExplosionTick(0), + m_RunningSumExplosions(0), + m_UniqueID(0), + m_HasSentPlayerChunk(false) { m_Protocol = new cProtocolRecognizer(this); |