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author | Howaner <franzi.moos@googlemail.com> | 2014-02-23 20:31:58 +0100 |
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committer | Howaner <franzi.moos@googlemail.com> | 2014-02-23 20:31:58 +0100 |
commit | 084971424fcc258e6958c464ada3263f5b85a870 (patch) | |
tree | deda85e69f42c1edd48f1dd32c605ad8d4dd7864 /src/ClientHandle.cpp | |
parent | No Sword Block Destroying in Creative Mode (diff) | |
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Diffstat (limited to 'src/ClientHandle.cpp')
-rw-r--r-- | src/ClientHandle.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 38301b86f..4715eb100 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -797,7 +797,7 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc if ( m_Player->IsGameModeCreative() && - cItemSwordHandler::IsSword(m_Player->GetInventory().GetEquippedItem().m_ItemType) + ItemCategory::IsSword(m_Player->GetInventory().GetEquippedItem().m_ItemType) ) { // Players can't destroy blocks with a Sword in the hand. |