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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2013-12-19 17:03:43 +0100 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2013-12-19 17:03:43 +0100 |
commit | 53e8c067eabb7eb024c84bf0e2af9c81d30f2acd (patch) | |
tree | 761db8d9a966eca727613b033cbdc32bad34e88c /src/ClientHandle.cpp | |
parent | Fixed dust from being placed on nonsolids (diff) | |
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Diffstat (limited to 'src/ClientHandle.cpp')
-rw-r--r-- | src/ClientHandle.cpp | 24 |
1 files changed, 23 insertions, 1 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 9565fc41f..de0a57a0a 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -1065,7 +1065,29 @@ void cClientHandle::HandleAnimation(char a_Animation) // Plugin disagrees, bail out return; } - + + // Because the animation ID sent to servers by clients are different to those sent back, we need this + switch (a_Animation) + { + case 0: // No animation - wiki.vg doesn't say that client has something specific for it, so I suppose it will just become -1 + case 1: + case 2: + case 3: + { + a_Animation--; // Offset by -1 + break; + } + case 5: + case 6: + case 7: + { + a_Animation -= 2; // Offset by -2 + break; + } + default: // Anything else is the same + break; + } + m_Player->GetWorld()->BroadcastEntityAnimation(*m_Player, a_Animation, this); } |