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authorHowaner <franzi.moos@googlemail.com>2014-09-02 20:11:38 +0200
committerHowaner <franzi.moos@googlemail.com>2014-09-02 20:11:38 +0200
commite431bb4e63b03a4137e4264beccfab0fffea6e36 (patch)
treee5442606b9e5be82070dc733b6162a76ed89ac87 /src/ClientHandle.cpp
parentChanged the IsEnchantable() comment. (diff)
parentRe-added alternate spellings of darkgraywool. (diff)
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Diffstat (limited to 'src/ClientHandle.cpp')
-rw-r--r--src/ClientHandle.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index 1dd8ff31c..4a768771e 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -1059,7 +1059,8 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc
if (
m_Player->IsGameModeCreative() &&
- ItemCategory::IsSword(m_Player->GetInventory().GetEquippedItem().m_ItemType)
+ ItemCategory::IsSword(m_Player->GetInventory().GetEquippedItem().m_ItemType) &&
+ (m_Player->GetWorld()->GetBlock(a_BlockX, a_BlockY, a_BlockZ) != E_BLOCK_FIRE)
)
{
// Players can't destroy blocks with a Sword in the hand.