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authordaniel0916 <theschokolps@gmail.com>2014-04-13 13:04:56 +0200
committerdaniel0916 <theschokolps@gmail.com>2014-04-13 13:04:56 +0200
commitb506a7407661c0527255466cf8b315824b0003c0 (patch)
treec1a08a8c495fdd9e25fbcabbc5c072efb5470798 /src/ClientHandle.cpp
parentUpdated the NetherFort prefabs to current Gallery contents. (diff)
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Diffstat (limited to 'src/ClientHandle.cpp')
-rw-r--r--src/ClientHandle.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index 5876e55c7..615039949 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -24,7 +24,7 @@
#include "Root.h"
-#include "Authenticator.h"
+#include "Protocol/Authenticator.h"
#include "MersenneTwister.h"
#include "Protocol/ProtocolRecognizer.h"
@@ -188,7 +188,7 @@ void cClientHandle::Kick(const AString & a_Reason)
-void cClientHandle::Authenticate(void)
+void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID)
{
if (m_State != csAuthenticating)
{
@@ -197,6 +197,9 @@ void cClientHandle::Authenticate(void)
ASSERT( m_Player == NULL );
+ m_Username = a_Name;
+ m_UUID = a_UUID;
+
// Spawn player (only serversided, so data is loaded)
m_Player = new cPlayer(this, GetUsername());