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authorMattes D <github@xoft.cz>2014-04-26 23:26:59 +0200
committerMattes D <github@xoft.cz>2014-04-26 23:26:59 +0200
commitda931da6037279826a52980f9335e189c370d4d2 (patch)
tree2935aeea2eab9d1ce7dbf571087d905a4681fae3 /src/ClientHandle.h
parentMerge pull request #863 from mc-server/chunkysparsing (diff)
parentMore small fixes. (diff)
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-rw-r--r--src/ClientHandle.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index 3d01d8034..9f8d44129 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -77,6 +77,11 @@ public:
This is used for the offline (non-auth) mode, when there's no UUID source.
Each username generates a unique and constant UUID, so that when the player reconnects with the same name, their UUID is the same. */
static AString GenerateOfflineUUID(const AString & a_Username); // tolua_export
+
+ /** Formats the type of message with the proper color and prefix for sending to the client. **/
+ AString FormatMessageType(bool ShouldAppendChatPrefixes, eMessageType a_ChatPrefix, const AString & a_AdditionalData);
+
+ AString FormatChatPrefix(bool ShouldAppendChatPrefixes, AString a_ChatPrefixS, AString m_Color1, AString m_Color2);
void Kick(const AString & a_Reason); // tolua_export
void Authenticate(const AString & a_Name, const AString & a_UUID); // Called by cAuthenticator when the user passes authentication