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authorchangyong guo <guo1487@163.com>2018-07-23 00:23:33 +0200
committerpeterbell10 <peterbell10@live.co.uk>2018-07-23 00:23:33 +0200
commit3e802932a6797fc0f4768ebc61cf9ac4f498c7fb (patch)
tree18dc1b8ce84c3202034c859a3d775c8beb2b68be /src/ClientHandle.h
parentcIsThread: Reset m_ShouldTerminate after the thread has stopped (#4258) (diff)
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Diffstat (limited to '')
-rw-r--r--src/ClientHandle.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index 78da199a7..079c57a19 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -176,6 +176,7 @@ public: // tolua_export
void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion);
void SendGameMode (eGameMode a_GameMode);
void SendHealth (void);
+ void SendHeldItemChange (int a_ItemIndex);
void SendHideTitle (void); // tolua_export
void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item);
void SendLeashEntity (const cEntity & a_Entity, const cEntity & a_EntityLeashedTo);