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authorTiger Wang <ziwei.tiger@outlook.com>2020-12-24 16:30:36 +0100
committerTiger Wang <ziwei.tiger@outlook.com>2020-12-26 18:55:45 +0100
commitbb37e5c152963cdc4859ca1ba571c3c53ed98ec3 (patch)
treeec503e7669f9aecffc75b3f2032d93194a1d6a0e /src/ClientHandle.h
parentDon't prematurely exit "downloading terrain" screen on join (diff)
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-rw-r--r--src/ClientHandle.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index 93864b002..e52236411 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -124,10 +124,6 @@ public: // tolua_export
/** Remove all loaded chunks that are no longer in range */
void UnloadOutOfRangeChunks(void);
- /** Removes the client from all chunks. Used when destroying the player.
- When switching worlds, RemoveFromWorld does this function's job so it isn't called. */
- void RemoveFromAllChunks(void);
-
inline bool IsLoggedIn(void) const { return (m_State >= csAuthenticating); }
/** Called while the client is being ticked from the world via its cPlayer object */
@@ -505,7 +501,6 @@ private:
csAuthenticating, ///< The client has logged in, waiting for external authentication
csAuthenticated, ///< The client has been authenticated, will start streaming chunks in the next tick
csDownloadingWorld, ///< The client is waiting for chunks, we're waiting for the loader to provide and send them
- csConfirmingPos, ///< The client has been sent the position packet, waiting for them to repeat the position back
csPlaying, ///< Normal gameplay
csKicked, ///< Disconnect packet sent, awaiting connection closure
csQueuedForDestruction, ///< The client will be destroyed in the next tick (flag set when socket closed)