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authorTycho Bickerstaff <work.tycho@gmail.com>2013-12-18 20:06:11 +0100
committerTycho Bickerstaff <work.tycho@gmail.com>2013-12-18 20:06:11 +0100
commite627f2f98cb9a2ec7cddcaac779350abcbae414a (patch)
tree6101aa8aa5a0152c278e129a26ba7ca26172597c /src/ClientHandle.h
parentadded zlib (diff)
parentMerge pull request #440 from mc-server/repeaterfixes (diff)
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Diffstat (limited to '')
-rw-r--r--src/ClientHandle.h9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index 2ff75b28a..b426153b9 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -29,7 +29,6 @@ class cExpOrb;
class cPickup;
class cPlayer;
class cProtocol;
-class cRedstone;
class cWindow;
class cFallingBlock;
class cItemHandler;
@@ -79,7 +78,11 @@ public:
inline bool IsLoggedIn(void) const { return (m_State >= csAuthenticating); }
+ /// Called while the client is being ticked from the world via its cPlayer object
void Tick(float a_Dt);
+
+ /// Called while the client is being ticked from the cServer object
+ void ServerTick(float a_Dt);
void Destroy(void);
@@ -100,6 +103,7 @@ public:
void SendDestroyEntity (const cEntity & a_Entity);
void SendDisconnect (const AString & a_Reason);
void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ);
+ void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration);
void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item);
void SendEntityHeadLook (const cEntity & a_Entity);
void SendEntityLook (const cEntity & a_Entity);
@@ -115,11 +119,13 @@ public:
void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item);
void SendPickupSpawn (const cPickup & a_Pickup);
void SendEntityAnimation (const cEntity & a_Entity, char a_Animation);
+ void SendPlayerAbilities (void);
void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline);
void SendPlayerMaxSpeed (void); ///< Informs the client of the maximum player speed (1.6.1+)
void SendPlayerMoveLook (void);
void SendPlayerPosition (void);
void SendPlayerSpawn (const cPlayer & a_Player);
+ void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID);
void SendRespawn (void);
void SendExperience (void);
void SendExperienceOrb (const cExpOrb & a_ExpOrb);
@@ -173,6 +179,7 @@ public:
void HandleKeepAlive (int a_KeepAliveID);
void HandleLeftClick (int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status);
void HandlePing (void);
+ void HandlePlayerAbilities (bool a_CanFly, bool a_IsFlying, float FlyingSpeed, float WalkingSpeed);
void HandlePlayerLook (float a_Rotation, float a_Pitch, bool a_IsOnGround);
void HandlePlayerMoveLook (double a_PosX, double a_PosY, double a_PosZ, double a_Stance, float a_Rotation, float a_Pitch, bool a_IsOnGround); // While m_bPositionConfirmed (normal gameplay)
void HandlePlayerPos (double a_PosX, double a_PosY, double a_PosZ, double a_Stance, bool a_IsOnGround);