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authorMattes D <github@xoft.cz>2014-06-08 21:58:08 +0200
committerMattes D <github@xoft.cz>2014-06-08 21:58:30 +0200
commitaf4a21ea0689107b377818574cb07dc4a2e8b755 (patch)
treef4e6b11522a8c32ca9ae0b457d30bc893b18a653 /src/ClientHandle.h
parentAdded queue for adding entities to cWorld. (diff)
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Diffstat (limited to '')
-rw-r--r--src/ClientHandle.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index 3f1cdf55a..0d883f3af 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -149,7 +149,7 @@ public:
void SendPlayerSpawn (const cPlayer & a_Player);
void SendPluginMessage (const AString & a_Channel, const AString & a_Message); // Exported in ManualBindings.cpp
void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID);
- void SendRespawn (void);
+ void SendRespawn (const cWorld & a_World);
void SendExperience (void);
void SendExperienceOrb (const cExpOrb & a_ExpOrb);
void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode);
@@ -251,8 +251,8 @@ public:
void SendData(const char * a_Data, size_t a_Size);
/** Called when the player moves into a different world.
- Locks the current world, doesn't lock the new world. */
- void MoveToWorld(cWorld & a_World, bool a_SendRespawnPacket);
+ Sends an UnloadChunk packet for each loaded chunk and resets the streamed chunks. */
+ void RemoveFromWorld(void);
/** Called when the player will enchant a Item */
void HandleEnchantItem(Byte & WindowID, Byte & Enchantment);