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authorSTRWarrior <niels.breuker@hotmail.nl>2013-12-20 19:50:47 +0100
committerSTRWarrior <niels.breuker@hotmail.nl>2013-12-20 19:50:47 +0100
commit9c575681f88064a57fc1151c1f1f96f4a6b2fdd5 (patch)
treeded712c5732afc72427714ca40a04da87d24386a /src/ClientHandle.h
parentIncreased the range an Floater can shoot to. (diff)
parentFixed the rest of constructor reorders. (diff)
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Diffstat (limited to '')
-rw-r--r--src/ClientHandle.h9
1 files changed, 0 insertions, 9 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index b426153b9..6f82d5d46 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -42,12 +42,6 @@ class cClientHandle : // tolua_export
public cSocketThreads::cCallback
{ // tolua_export
public:
- enum ENUM_PRIORITY
- {
- E_PRIORITY_LOW,
- E_PRIORITY_NORMAL
- };
-
static const int MAXBLOCKCHANGEINTERACTIONS = 20; // 5 didn't help, 10 still doesn't work in Creative, 20 seems to have done the trick
#if defined(ANDROID_NDK)
@@ -219,7 +213,6 @@ private:
AString m_IPString;
- int m_ProtocolVersion;
AString m_Username;
AString m_Password;
@@ -291,8 +284,6 @@ private:
/// m_State needs to be locked in the Destroy() function so that the destruction code doesn't run twice on two different threads
cCriticalSection m_CSDestroyingState;
- bool m_bKeepThreadGoing;
-
/// If set to true during csDownloadingWorld, the tick thread calls CheckIfWorldDownloaded()
bool m_ShouldCheckDownloaded;