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author | STRWarrior <niels.breuker@hotmail.nl> | 2013-12-20 19:50:47 +0100 |
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committer | STRWarrior <niels.breuker@hotmail.nl> | 2013-12-20 19:50:47 +0100 |
commit | 9c575681f88064a57fc1151c1f1f96f4a6b2fdd5 (patch) | |
tree | ded712c5732afc72427714ca40a04da87d24386a /src/ClientHandle.h | |
parent | Increased the range an Floater can shoot to. (diff) | |
parent | Fixed the rest of constructor reorders. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/ClientHandle.h | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h index b426153b9..6f82d5d46 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -42,12 +42,6 @@ class cClientHandle : // tolua_export public cSocketThreads::cCallback { // tolua_export public: - enum ENUM_PRIORITY - { - E_PRIORITY_LOW, - E_PRIORITY_NORMAL - }; - static const int MAXBLOCKCHANGEINTERACTIONS = 20; // 5 didn't help, 10 still doesn't work in Creative, 20 seems to have done the trick #if defined(ANDROID_NDK) @@ -219,7 +213,6 @@ private: AString m_IPString; - int m_ProtocolVersion; AString m_Username; AString m_Password; @@ -291,8 +284,6 @@ private: /// m_State needs to be locked in the Destroy() function so that the destruction code doesn't run twice on two different threads cCriticalSection m_CSDestroyingState; - bool m_bKeepThreadGoing; - /// If set to true during csDownloadingWorld, the tick thread calls CheckIfWorldDownloaded() bool m_ShouldCheckDownloaded; |