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authorarchshift <admin@archshift.com>2014-04-26 18:21:49 +0200
committerarchshift <admin@archshift.com>2014-04-26 18:25:30 +0200
commitaef2c8ec628aa2522364da1333bc5158e55ac6a2 (patch)
treeda83f950fb33b4910d006499930b98fb231e2fd7 /src/ClientHandle.h
parentFixed mobs that don't naturally spawn. (diff)
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Diffstat (limited to '')
-rw-r--r--src/ClientHandle.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index e2b44ce8a..9f8d44129 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -78,8 +78,10 @@ public:
Each username generates a unique and constant UUID, so that when the player reconnects with the same name, their UUID is the same. */
static AString GenerateOfflineUUID(const AString & a_Username); // tolua_export
- // Formats the type of message with the proper color and prefix for sending to the client.
+ /** Formats the type of message with the proper color and prefix for sending to the client. **/
AString FormatMessageType(bool ShouldAppendChatPrefixes, eMessageType a_ChatPrefix, const AString & a_AdditionalData);
+
+ AString FormatChatPrefix(bool ShouldAppendChatPrefixes, AString a_ChatPrefixS, AString m_Color1, AString m_Color2);
void Kick(const AString & a_Reason); // tolua_export
void Authenticate(const AString & a_Name, const AString & a_UUID); // Called by cAuthenticator when the user passes authentication