summaryrefslogtreecommitdiffstats
path: root/src/ClientHandle.h
diff options
context:
space:
mode:
authorTycho <work.tycho+git@gmail.com>2014-04-27 15:35:27 +0200
committerTycho <work.tycho+git@gmail.com>2014-04-27 15:35:27 +0200
commit57b8ee9163181920b634e475c781fe7764e11b98 (patch)
tree7d0675f8cda49a39b0b42eaaa928cfb66b57869a /src/ClientHandle.h
parentImplemented Chunk Sparsing with segments (diff)
parentMerge pull request #863 from mc-server/chunkysparsing (diff)
downloadcuberite-57b8ee9163181920b634e475c781fe7764e11b98.tar
cuberite-57b8ee9163181920b634e475c781fe7764e11b98.tar.gz
cuberite-57b8ee9163181920b634e475c781fe7764e11b98.tar.bz2
cuberite-57b8ee9163181920b634e475c781fe7764e11b98.tar.lz
cuberite-57b8ee9163181920b634e475c781fe7764e11b98.tar.xz
cuberite-57b8ee9163181920b634e475c781fe7764e11b98.tar.zst
cuberite-57b8ee9163181920b634e475c781fe7764e11b98.zip
Diffstat (limited to 'src/ClientHandle.h')
-rw-r--r--src/ClientHandle.h26
1 files changed, 23 insertions, 3 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index 5496e61a7..3d01d8034 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -18,6 +18,8 @@
#include "ByteBuffer.h"
#include "Scoreboard.h"
#include "Map.h"
+#include "Enchantments.h"
+#include "UI/SlotArea.h"
@@ -62,8 +64,22 @@ public:
cPlayer* GetPlayer() { return m_Player; } // tolua_export
+ const AString & GetUUID(void) const { return m_UUID; } // tolua_export
+ void SetUUID(const AString & a_UUID) { m_UUID = a_UUID; }
+
+ /** Generates an UUID based on the username stored for this client, and stores it in the m_UUID member.
+ This is used for the offline (non-auth) mode, when there's no UUID source.
+ Each username generates a unique and constant UUID, so that when the player reconnects with the same name, their UUID is the same.
+ Internally calls the GenerateOfflineUUID static function. */
+ void GenerateOfflineUUID(void);
+
+ /** Generates an UUID based on the player name provided.
+ This is used for the offline (non-auth) mode, when there's no UUID source.
+ Each username generates a unique and constant UUID, so that when the player reconnects with the same name, their UUID is the same. */
+ static AString GenerateOfflineUUID(const AString & a_Username); // tolua_export
+
void Kick(const AString & a_Reason); // tolua_export
- void Authenticate(void); // Called by cAuthenticator when the user passes authentication
+ void Authenticate(const AString & a_Name, const AString & a_UUID); // Called by cAuthenticator when the user passes authentication
void StreamChunks(void);
@@ -225,11 +241,14 @@ public:
*/
bool HandleLogin(int a_ProtocolVersion, const AString & a_Username);
- void SendData(const char * a_Data, int a_Size);
+ void SendData(const char * a_Data, size_t a_Size);
/** Called when the player moves into a different world; queues sreaming the new chunks */
void MoveToWorld(cWorld & a_World, bool a_SendRespawnPacket);
+ /** Called when the player will enchant a Item */
+ void HandleEnchantItem(Byte & WindowID, Byte & Enchantment);
+
private:
/** Handles the block placing packet when it is a real block placement (not block-using, item-using or eating) */
@@ -326,6 +345,7 @@ private:
static int s_ClientCount;
int m_UniqueID;
+ AString m_UUID;
/** Set to true when the chunk where the player is is sent to the client. Used for spawning the player */
bool m_HasSentPlayerChunk;
@@ -362,7 +382,7 @@ private:
void HandleCommandBlockMessage(const char * a_Data, unsigned int a_Length);
// cSocketThreads::cCallback overrides:
- virtual void DataReceived (const char * a_Data, int a_Size) override; // Data is received from the client
+ virtual void DataReceived (const char * a_Data, size_t a_Size) override; // Data is received from the client
virtual void GetOutgoingData(AString & a_Data) override; // Data can be sent to client
virtual void SocketClosed (void) override; // The socket has been closed for any reason
}; // tolua_export