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author | STRWarrior <niels.breuker@hotmail.nl> | 2013-12-15 15:11:59 +0100 |
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committer | STRWarrior <niels.breuker@hotmail.nl> | 2013-12-15 15:11:59 +0100 |
commit | ffb5a69a9e1e531cb8effc72d2a2ad0a459981e3 (patch) | |
tree | f5781bbf67e56ba1bc91ec213812524addbc2e6a /src/ClientHandle.h | |
parent | Exported Set and Get functions to Lua. (diff) | |
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Diffstat (limited to 'src/ClientHandle.h')
-rw-r--r-- | src/ClientHandle.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 51068a319..147a5b2b3 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -176,7 +176,7 @@ public: void HandleKeepAlive (int a_KeepAliveID); void HandleLeftClick (int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status); void HandlePing (void); - void HandlePlayerAbilities (int Flags, float FlyingSpeed, float WalkingSpeed); + void HandlePlayerAbilities (bool a_CanFly, bool a_IsFlying, float FlyingSpeed, float WalkingSpeed); void HandlePlayerLook (float a_Rotation, float a_Pitch, bool a_IsOnGround); void HandlePlayerMoveLook (double a_PosX, double a_PosY, double a_PosZ, double a_Stance, float a_Rotation, float a_Pitch, bool a_IsOnGround); // While m_bPositionConfirmed (normal gameplay) void HandlePlayerPos (double a_PosX, double a_PosY, double a_PosZ, double a_Stance, bool a_IsOnGround); |