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authorAlexander Harkness <bearbin@gmail.com>2013-11-24 15:19:41 +0100
committerAlexander Harkness <bearbin@gmail.com>2013-11-24 15:19:41 +0100
commit675b4aa878f16291ce33fced48a2bc7425f635ae (patch)
tree409914df27a98f65adf866da669429c4de141b6f /src/Cuboid.cpp
parentLineBlockTracer: Using the coord-based block faces. (diff)
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Diffstat (limited to 'src/Cuboid.cpp')
-rw-r--r--src/Cuboid.cpp117
1 files changed, 117 insertions, 0 deletions
diff --git a/src/Cuboid.cpp b/src/Cuboid.cpp
new file mode 100644
index 000000000..ea6f7c453
--- /dev/null
+++ b/src/Cuboid.cpp
@@ -0,0 +1,117 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Cuboid.h"
+
+
+
+
+
+/// Returns true if the two specified intervals have a non-empty union
+static bool DoIntervalsIntersect(int a_Min1, int a_Max1, int a_Min2, int a_Max2)
+{
+ return (
+ ((a_Min1 >= a_Min2) && (a_Min1 <= a_Max2)) || // Start of first interval is within the second interval
+ ((a_Max1 >= a_Min2) && (a_Max1 <= a_Max2)) || // End of first interval is within the second interval
+ ((a_Min2 >= a_Min1) && (a_Min2 <= a_Max1)) // Start of second interval is within the first interval
+ );
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cCuboid:
+
+void cCuboid::Assign(int a_X1, int a_Y1, int a_Z1, int a_X2, int a_Y2, int a_Z2)
+{
+ p1.x = a_X1;
+ p1.y = a_Y1;
+ p1.z = a_Z1;
+ p2.x = a_X2;
+ p2.y = a_Y2;
+ p2.z = a_Z2;
+}
+
+
+
+
+
+void cCuboid::Sort(void)
+{
+ if (p1.x > p2.x)
+ {
+ std::swap(p1.x, p2.x);
+ }
+ if (p1.y > p2.y)
+ {
+ std::swap(p1.y, p2.y);
+ }
+ if (p1.z > p2.z)
+ {
+ std::swap(p1.z, p2.z);
+ }
+}
+
+
+
+
+
+bool cCuboid::DoesIntersect(const cCuboid & a_Other) const
+{
+ // In order for cuboids to intersect, each of their coord intervals need to intersect
+ return (
+ DoIntervalsIntersect(p1.x, p2.x, a_Other.p1.x, a_Other.p2.x) &&
+ DoIntervalsIntersect(p1.y, p2.y, a_Other.p1.y, a_Other.p2.y) &&
+ DoIntervalsIntersect(p1.z, p2.z, a_Other.p1.z, a_Other.p2.z)
+ );
+}
+
+
+
+
+
+bool cCuboid::IsCompletelyInside(const cCuboid & a_Outer) const
+{
+ return (
+ (p1.x >= a_Outer.p1.x) &&
+ (p2.x <= a_Outer.p2.x) &&
+ (p1.y >= a_Outer.p1.y) &&
+ (p2.y <= a_Outer.p2.y) &&
+ (p1.z >= a_Outer.p1.z) &&
+ (p2.z <= a_Outer.p2.z)
+ );
+}
+
+
+
+
+
+void cCuboid::Move(int a_OfsX, int a_OfsY, int a_OfsZ)
+{
+ p1.x += a_OfsX;
+ p1.y += a_OfsY;
+ p1.z += a_OfsZ;
+ p2.x += a_OfsX;
+ p2.y += a_OfsY;
+ p2.z += a_OfsZ;
+}
+
+
+
+
+
+
+bool cCuboid::IsSorted(void) const
+{
+ return (
+ (p1.x <= p2.x) &&
+ (p1.y <= p2.y) &&
+ (p1.z <= p2.z)
+ );
+}
+
+
+
+