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author | andrew <xdotftw@gmail.com> | 2014-03-02 10:30:20 +0100 |
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committer | andrew <xdotftw@gmail.com> | 2014-03-02 10:30:20 +0100 |
commit | cff4ee11f125efb0b10ffe19d84869b858416584 (patch) | |
tree | 0464f6dbaecacce33b7fae89bbd4a58aadce1469 /src/Defines.h | |
parent | Manually exported g_Block tables (diff) | |
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Diffstat (limited to 'src/Defines.h')
-rw-r--r-- | src/Defines.h | 27 |
1 files changed, 0 insertions, 27 deletions
diff --git a/src/Defines.h b/src/Defines.h index 31d48860f..6d3d28c80 100644 --- a/src/Defines.h +++ b/src/Defines.h @@ -17,33 +17,6 @@ typedef std::vector<int> cSlotNums; // tolua_begin -/// How much light do the blocks emit on their own? -extern unsigned char g_BlockLightValue[]; - -/// How much light do the block consume? -extern unsigned char g_BlockSpreadLightFalloff[]; - -/// Is a block completely transparent? (light doesn't get decreased(?)) -extern bool g_BlockTransparent[]; - -/// Is a block destroyed after a single hit? -extern bool g_BlockOneHitDig[]; - -/// Can a piston break this block? -extern bool g_BlockPistonBreakable[256]; - -/// Can this block hold snow atop? -extern bool g_BlockIsSnowable[256]; - -/// Does this block require a tool to drop? -extern bool g_BlockRequiresSpecialTool[256]; - -/// Is this block solid (player cannot walk through)? -extern bool g_BlockIsSolid[256]; - -/// Does this block fully occupy it's voxel - is it a 'full' block? -extern bool g_BlockFullyOccupiesVoxel[256]; - /// Experience Orb setup enum { |