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authorandrew <xdotftw@gmail.com>2014-03-02 10:30:20 +0100
committerandrew <xdotftw@gmail.com>2014-03-02 10:30:20 +0100
commitcff4ee11f125efb0b10ffe19d84869b858416584 (patch)
tree0464f6dbaecacce33b7fae89bbd4a58aadce1469 /src/Defines.h
parentManually exported g_Block tables (diff)
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Diffstat (limited to 'src/Defines.h')
-rw-r--r--src/Defines.h27
1 files changed, 0 insertions, 27 deletions
diff --git a/src/Defines.h b/src/Defines.h
index 31d48860f..6d3d28c80 100644
--- a/src/Defines.h
+++ b/src/Defines.h
@@ -17,33 +17,6 @@ typedef std::vector<int> cSlotNums;
// tolua_begin
-/// How much light do the blocks emit on their own?
-extern unsigned char g_BlockLightValue[];
-
-/// How much light do the block consume?
-extern unsigned char g_BlockSpreadLightFalloff[];
-
-/// Is a block completely transparent? (light doesn't get decreased(?))
-extern bool g_BlockTransparent[];
-
-/// Is a block destroyed after a single hit?
-extern bool g_BlockOneHitDig[];
-
-/// Can a piston break this block?
-extern bool g_BlockPistonBreakable[256];
-
-/// Can this block hold snow atop?
-extern bool g_BlockIsSnowable[256];
-
-/// Does this block require a tool to drop?
-extern bool g_BlockRequiresSpecialTool[256];
-
-/// Is this block solid (player cannot walk through)?
-extern bool g_BlockIsSolid[256];
-
-/// Does this block fully occupy it's voxel - is it a 'full' block?
-extern bool g_BlockFullyOccupiesVoxel[256];
-
/// Experience Orb setup
enum
{