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authorHowaner <franzi.moos@googlemail.com>2014-05-07 12:54:58 +0200
committerHowaner <franzi.moos@googlemail.com>2014-05-07 12:54:58 +0200
commitf5fe3682201e2f1356e3a5c408eb8296b542e072 (patch)
tree208ec7a760b9e909fbb43e1a12ee43d866cb9df7 /src/Enchantments.cpp
parentRemove old import (diff)
parentFixed wires powering wires diagonally below them (diff)
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Diffstat (limited to '')
-rw-r--r--src/Enchantments.cpp827
1 files changed, 814 insertions, 13 deletions
diff --git a/src/Enchantments.cpp b/src/Enchantments.cpp
index 1d8188e96..264878c22 100644
--- a/src/Enchantments.cpp
+++ b/src/Enchantments.cpp
@@ -5,6 +5,7 @@
#include "Globals.h"
#include "Enchantments.h"
#include "WorldStorage/FastNBT.h"
+#include "FastRandom.h"
@@ -28,6 +29,18 @@ cEnchantments::cEnchantments(const AString & a_StringSpec)
+void cEnchantments::Add(const cEnchantments & a_Other)
+{
+ for (cEnchantments::cMap::const_iterator itr = a_Other.m_Enchantments.begin(), end = a_Other.m_Enchantments.end(); itr != end; ++itr)
+ {
+ SetLevel(itr->first, itr->second);
+ } // for itr - a_Other.m_Enchantments[]
+}
+
+
+
+
+
void cEnchantments::AddFromString(const AString & a_StringSpec)
{
// Add enchantments in the stringspec; if a specified enchantment already exists, overwrites it
@@ -49,21 +62,17 @@ void cEnchantments::AddFromString(const AString & a_StringSpec)
LOG("%s: Malformed enchantment decl: \"%s\", skipping.", __FUNCTION__, itr->c_str());
continue;
}
- int id = atoi(Split[0].c_str());
- if ((id == 0) && (Split[0] != "0"))
+ int id = StringToEnchantmentID(Split[0]);
+ if (id < 0)
{
- id = StringToEnchantmentID(Split[0]);
+ LOG("%s: Failed to parse enchantment \"%s\", skipping.", __FUNCTION__, Split[0].c_str());
+ continue;
}
int lvl = atoi(Split[1].c_str());
- if (
- ((id <= 0) && (Split[0] != "0")) ||
- ((lvl == 0) && (Split[1] != "0"))
- )
- {
- // Numbers failed to parse
- LOG("%s: Failed to parse enchantment declaration for numbers: \"%s\" and \"%s\", skipping.",
- __FUNCTION__, Split[0].c_str(), Split[1].c_str()
- );
+ if ((lvl == 0) && (Split[1] != "0"))
+ {
+ // Level failed to parse
+ LOG("%s: Failed to parse enchantment level \"%s\", skipping.", __FUNCTION__, Split[1].c_str());
continue;
}
SetLevel(id, lvl);
@@ -74,6 +83,15 @@ void cEnchantments::AddFromString(const AString & a_StringSpec)
+size_t cEnchantments::Count(void)
+{
+ return m_Enchantments.size();
+}
+
+
+
+
+
AString cEnchantments::ToString(void) const
{
// Serialize all the enchantments into a string
@@ -150,7 +168,7 @@ bool cEnchantments::IsEmpty(void) const
int cEnchantments::StringToEnchantmentID(const AString & a_EnchantmentName)
{
- struct
+ static const struct
{
int m_Value;
const char * m_Name;
@@ -181,6 +199,15 @@ int cEnchantments::StringToEnchantmentID(const AString & a_EnchantmentName)
{ enchLuckOfTheSea, "LuckOfTheSea"},
{ enchLure, "Lure"},
} ;
+
+ // First try to parse as a number:
+ int id = atoi(a_EnchantmentName.c_str());
+ if ((id != 0) || (a_EnchantmentName == "0"))
+ {
+ return id;
+ }
+
+ // It wasn't a number, do a lookup:
for (size_t i = 0; i < ARRAYCOUNT(EnchantmentNames); i++)
{
if (NoCaseCompare(EnchantmentNames[i].m_Name, a_EnchantmentName) == 0)
@@ -213,7 +240,781 @@ bool cEnchantments::operator !=(const cEnchantments & a_Other) const
+void cEnchantments::AddItemEnchantmentWeights(cWeightedEnchantments & a_Enchantments, short a_ItemType, int a_EnchantmentLevel)
+{
+ if (ItemCategory::IsSword(a_ItemType))
+ {
+ // Sharpness
+ if ((a_EnchantmentLevel >= 34) && (a_EnchantmentLevel <= 54))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchSharpness, 4);
+ }
+ else if ((a_EnchantmentLevel >= 23) && (a_EnchantmentLevel <= 43))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchSharpness, 3);
+ }
+ else if ((a_EnchantmentLevel >= 12) && (a_EnchantmentLevel <= 32))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchSharpness, 2);
+ }
+ else if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 21))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchSharpness, 1);
+ }
+
+ // Smite
+ if ((a_EnchantmentLevel >= 29) && (a_EnchantmentLevel <= 49))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchSmite, 4);
+ }
+ else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 41))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchSmite, 3);
+ }
+ else if ((a_EnchantmentLevel >= 13) && (a_EnchantmentLevel <= 33))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchSmite, 2);
+ }
+ else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 25))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchSmite, 1);
+ }
+
+ // Bane of Arthropods
+ if ((a_EnchantmentLevel >= 29) && (a_EnchantmentLevel <= 49))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchBaneOfArthropods, 4);
+ }
+ else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 41))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchBaneOfArthropods, 3);
+ }
+ else if ((a_EnchantmentLevel >= 13) && (a_EnchantmentLevel <= 33))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchBaneOfArthropods, 2);
+ }
+ else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 25))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchBaneOfArthropods, 1);
+ }
+
+ // Knockback
+ if ((a_EnchantmentLevel >= 25) && (a_EnchantmentLevel <= 75))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchKnockback, 2);
+ }
+ else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 55))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchKnockback, 1);
+ }
+
+ // Fire Aspect
+ if ((a_EnchantmentLevel >= 30) && (a_EnchantmentLevel <= 80))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchFireAspect, 2);
+ }
+ else if ((a_EnchantmentLevel >= 10) && (a_EnchantmentLevel <= 60))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchFireAspect, 1);
+ }
+
+ // Looting
+ if ((a_EnchantmentLevel >= 33) && (a_EnchantmentLevel <= 83))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchLooting, 3);
+ }
+ else if ((a_EnchantmentLevel >= 24) && (a_EnchantmentLevel <= 74))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchLooting, 2);
+ }
+ else if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 65))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchLooting, 1);
+ }
+ }
+
+ else if (ItemCategory::IsTool(a_ItemType))
+ {
+ // Efficiency
+ if ((a_EnchantmentLevel >= 31) && (a_EnchantmentLevel <= 81))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchEfficiency, 4);
+ }
+ else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 71))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchEfficiency, 3);
+ }
+ else if ((a_EnchantmentLevel >= 11) && (a_EnchantmentLevel <= 61))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchEfficiency, 2);
+ }
+ else if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 51))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchEfficiency, 1);
+ }
+
+ // Silk Touch
+ if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 65))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchSilkTouch, 1);
+ }
+
+ // Fortune
+ if ((a_EnchantmentLevel >= 33) && (a_EnchantmentLevel <= 83))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchFortune, 3);
+ }
+ else if ((a_EnchantmentLevel >= 24) && (a_EnchantmentLevel <= 74))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchFortune, 2);
+ }
+ else if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 65))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchFortune, 1);
+ }
+ }
+
+ else if (ItemCategory::IsArmor(a_ItemType))
+ {
+ // Protection
+ if ((a_EnchantmentLevel >= 34) && (a_EnchantmentLevel <= 54))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchProtection, 4);
+ }
+ else if ((a_EnchantmentLevel >= 23) && (a_EnchantmentLevel <= 43))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchProtection, 3);
+ }
+ else if ((a_EnchantmentLevel >= 12) && (a_EnchantmentLevel <= 32))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchProtection, 2);
+ }
+ else if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 21))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchProtection, 1);
+ }
+ // Fire Protection
+ if ((a_EnchantmentLevel >= 34) && (a_EnchantmentLevel <= 46))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFireProtection, 4);
+ }
+ else if ((a_EnchantmentLevel >= 26) && (a_EnchantmentLevel <= 38))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFireProtection, 3);
+ }
+ else if ((a_EnchantmentLevel >= 18) && (a_EnchantmentLevel <= 30))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFireProtection, 2);
+ }
+ else if ((a_EnchantmentLevel >= 10) && (a_EnchantmentLevel <= 22))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFireProtection, 1);
+ }
+
+ // Blast Protection
+ if ((a_EnchantmentLevel >= 29) && (a_EnchantmentLevel <= 41))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchBlastProtection, 4);
+ }
+ else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 33))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchBlastProtection, 3);
+ }
+ else if ((a_EnchantmentLevel >= 13) && (a_EnchantmentLevel <= 25))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchBlastProtection, 2);
+ }
+ else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 17))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchBlastProtection, 1);
+ }
+
+ // Projectile Protection
+ if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 36))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchProjectileProtection, 4);
+ }
+ else if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 30))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchProjectileProtection, 3);
+ }
+ else if ((a_EnchantmentLevel >= 9) && (a_EnchantmentLevel <= 24))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchProjectileProtection, 2);
+ }
+ else if ((a_EnchantmentLevel >= 3) && (a_EnchantmentLevel <= 18))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchProjectileProtection, 1);
+ }
+
+ // Thorns
+ if ((a_EnchantmentLevel >= 50) && (a_EnchantmentLevel <= 100))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchThorns, 3);
+ }
+ else if ((a_EnchantmentLevel >= 30) && (a_EnchantmentLevel <= 80))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchThorns, 2);
+ }
+ else if ((a_EnchantmentLevel >= 10) && (a_EnchantmentLevel <= 60))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchThorns, 1);
+ }
+
+
+ if (ItemCategory::IsHelmet(a_ItemType))
+ {
+ // Respiration
+ if ((a_EnchantmentLevel >= 30) && (a_EnchantmentLevel <= 60))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchRespiration, 3);
+ }
+ else if ((a_EnchantmentLevel >= 20) && (a_EnchantmentLevel <= 50))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchRespiration, 2);
+ }
+ else if ((a_EnchantmentLevel >= 10) && (a_EnchantmentLevel <= 40))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchRespiration, 1);
+ }
+
+ // Aqua Affinity
+ if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 41))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchAquaAffinity, 1);
+ }
+ }
+
+ else if (ItemCategory::IsBoots(a_ItemType))
+ {
+ // Feather Fall
+ if ((a_EnchantmentLevel >= 23) && (a_EnchantmentLevel <= 33))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFeatherFalling, 4);
+ }
+ else if ((a_EnchantmentLevel >= 17) && (a_EnchantmentLevel <= 27))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFeatherFalling, 3);
+ }
+ else if ((a_EnchantmentLevel >= 11) && (a_EnchantmentLevel <= 21))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFeatherFalling, 2);
+ }
+ else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 15))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFeatherFalling, 1);
+ }
+ }
+ }
+
+ else if (a_ItemType == E_ITEM_BOW)
+ {
+ // Power
+ if ((a_EnchantmentLevel >= 31) && (a_EnchantmentLevel <= 46))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchPower, 4);
+ }
+ else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 36))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchPower, 3);
+ }
+ else if ((a_EnchantmentLevel >= 11) && (a_EnchantmentLevel <= 26))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchPower, 2);
+ }
+ else if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 16))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchPower, 1);
+ }
+
+ // Punch
+ if ((a_EnchantmentLevel >= 32) && (a_EnchantmentLevel <= 57))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchPunch, 2);
+ }
+ else if ((a_EnchantmentLevel >= 12) && (a_EnchantmentLevel <= 37))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchPunch, 1);
+ }
+
+ // Flame and Infinity
+ if ((a_EnchantmentLevel >= 20) && (a_EnchantmentLevel <= 50))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchFlame, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchInfinity, 1);
+ }
+ }
+
+ else if (a_ItemType == E_ITEM_FISHING_ROD)
+ {
+ // Luck of the Sea and Lure
+ if ((a_EnchantmentLevel >= 33) && (a_EnchantmentLevel <= 83))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchLuckOfTheSea, 3);
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchLure, 3);
+ }
+ else if ((a_EnchantmentLevel >= 24) && (a_EnchantmentLevel <= 74))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchLuckOfTheSea, 2);
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchLure, 2);
+ }
+ else if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 65))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchLuckOfTheSea, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchLure, 1);
+ }
+ }
+
+ else if (a_ItemType == E_ITEM_BOOK)
+ {
+ // All Enchantments
+
+ // Sharpness
+ if ((a_EnchantmentLevel >= 34) && (a_EnchantmentLevel <= 54))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchSharpness, 4);
+ }
+ else if ((a_EnchantmentLevel >= 23) && (a_EnchantmentLevel <= 43))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchSharpness, 3);
+ }
+ else if ((a_EnchantmentLevel >= 12) && (a_EnchantmentLevel <= 32))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchSharpness, 2);
+ }
+ else if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 21))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchSharpness, 1);
+ }
+
+ // Smite
+ if ((a_EnchantmentLevel >= 29) && (a_EnchantmentLevel <= 49))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchSmite, 4);
+ }
+ else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 41))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchSmite, 3);
+ }
+ else if ((a_EnchantmentLevel >= 13) && (a_EnchantmentLevel <= 33))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchSmite, 2);
+ }
+ else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 25))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchSmite, 1);
+ }
+
+ // Bane of Arthropods
+ if ((a_EnchantmentLevel >= 29) && (a_EnchantmentLevel <= 49))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchBaneOfArthropods, 4);
+ }
+ else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 41))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchBaneOfArthropods, 3);
+ }
+ else if ((a_EnchantmentLevel >= 13) && (a_EnchantmentLevel <= 33))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchBaneOfArthropods, 2);
+ }
+ else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 25))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchBaneOfArthropods, 1);
+ }
+
+ // Knockback
+ if ((a_EnchantmentLevel >= 25) && (a_EnchantmentLevel <= 75))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchKnockback, 2);
+ }
+ else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 55))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchKnockback, 1);
+ }
+
+ // Fire Aspect
+ if ((a_EnchantmentLevel >= 30) && (a_EnchantmentLevel <= 80))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchFireAspect, 2);
+ }
+ else if ((a_EnchantmentLevel >= 10) && (a_EnchantmentLevel <= 60))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchFireAspect, 1);
+ }
+
+ // Looting
+ if ((a_EnchantmentLevel >= 33) && (a_EnchantmentLevel <= 83))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchLooting, 3);
+ }
+ else if ((a_EnchantmentLevel >= 24) && (a_EnchantmentLevel <= 74))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchLooting, 2);
+ }
+ else if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 65))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchLooting, 1);
+ }
+
+ // Efficiency
+ if ((a_EnchantmentLevel >= 31) && (a_EnchantmentLevel <= 81))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchEfficiency, 4);
+ }
+ else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 71))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchEfficiency, 3);
+ }
+ else if ((a_EnchantmentLevel >= 11) && (a_EnchantmentLevel <= 61))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchEfficiency, 2);
+ }
+ else if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 51))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchEfficiency, 1);
+ }
+
+ // Silk Touch
+ if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 65))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchSilkTouch, 1);
+ }
+
+ // Fortune
+ if ((a_EnchantmentLevel >= 33) && (a_EnchantmentLevel <= 83))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchFortune, 3);
+ }
+ else if ((a_EnchantmentLevel >= 24) && (a_EnchantmentLevel <= 74))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchFortune, 2);
+ }
+ else if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 65))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchFortune, 1);
+ }
+
+ // Protection
+ if ((a_EnchantmentLevel >= 34) && (a_EnchantmentLevel <= 54))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchProtection, 4);
+ }
+ else if ((a_EnchantmentLevel >= 23) && (a_EnchantmentLevel <= 43))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchProtection, 3);
+ }
+ else if ((a_EnchantmentLevel >= 12) && (a_EnchantmentLevel <= 32))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchProtection, 2);
+ }
+ else if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 21))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchProtection, 1);
+ }
+
+ // Fire Protection
+ if ((a_EnchantmentLevel >= 34) && (a_EnchantmentLevel <= 46))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFireProtection, 4);
+ }
+ else if ((a_EnchantmentLevel >= 26) && (a_EnchantmentLevel <= 38))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFireProtection, 3);
+ }
+ else if ((a_EnchantmentLevel >= 18) && (a_EnchantmentLevel <= 30))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFireProtection, 2);
+ }
+ else if ((a_EnchantmentLevel >= 10) && (a_EnchantmentLevel <= 22))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFireProtection, 1);
+ }
+
+ // Blast Protection
+ if ((a_EnchantmentLevel >= 29) && (a_EnchantmentLevel <= 41))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchBlastProtection, 4);
+ }
+ else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 33))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchBlastProtection, 3);
+ }
+ else if ((a_EnchantmentLevel >= 13) && (a_EnchantmentLevel <= 25))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchBlastProtection, 2);
+ }
+ else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 17))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchBlastProtection, 1);
+ }
+
+ // Projectile Protection
+ if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 36))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchProjectileProtection, 4);
+ }
+ else if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 30))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchProjectileProtection, 3);
+ }
+ else if ((a_EnchantmentLevel >= 9) && (a_EnchantmentLevel <= 24))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchProjectileProtection, 2);
+ }
+ else if ((a_EnchantmentLevel >= 3) && (a_EnchantmentLevel <= 18))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchProjectileProtection, 1);
+ }
+
+ // Thorns
+ if ((a_EnchantmentLevel >= 50) && (a_EnchantmentLevel <= 100))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchThorns, 3);
+ }
+ else if ((a_EnchantmentLevel >= 30) && (a_EnchantmentLevel <= 80))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchThorns, 2);
+ }
+ else if ((a_EnchantmentLevel >= 10) && (a_EnchantmentLevel <= 60))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchThorns, 1);
+ }
+
+ // Respiration
+ if ((a_EnchantmentLevel >= 30) && (a_EnchantmentLevel <= 60))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchRespiration, 3);
+ }
+ else if ((a_EnchantmentLevel >= 20) && (a_EnchantmentLevel <= 50))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchRespiration, 2);
+ }
+ else if ((a_EnchantmentLevel >= 10) && (a_EnchantmentLevel <= 40))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchRespiration, 1);
+ }
+
+ // Aqua Affinity
+ if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 41))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchAquaAffinity, 1);
+ }
+
+ // Feather Fall
+ if ((a_EnchantmentLevel >= 23) && (a_EnchantmentLevel <= 33))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFeatherFalling, 4);
+ }
+ else if ((a_EnchantmentLevel >= 17) && (a_EnchantmentLevel <= 27))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFeatherFalling, 3);
+ }
+ else if ((a_EnchantmentLevel >= 11) && (a_EnchantmentLevel <= 21))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFeatherFalling, 2);
+ }
+ else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 15))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFeatherFalling, 1);
+ }
+
+ // Power
+ if ((a_EnchantmentLevel >= 31) && (a_EnchantmentLevel <= 46))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchPower, 4);
+ }
+ else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 36))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchPower, 3);
+ }
+ else if ((a_EnchantmentLevel >= 11) && (a_EnchantmentLevel <= 26))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchPower, 2);
+ }
+ else if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 16))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchPower, 1);
+ }
+
+ // Punch
+ if ((a_EnchantmentLevel >= 32) && (a_EnchantmentLevel <= 57))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchPunch, 2);
+ }
+ else if ((a_EnchantmentLevel >= 12) && (a_EnchantmentLevel <= 37))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchPunch, 1);
+ }
+
+ // Flame and Infinity
+ if ((a_EnchantmentLevel >= 20) && (a_EnchantmentLevel <= 50))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchFlame, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchInfinity, 1);
+ }
+
+ // Luck of the Sea and Lure
+ if ((a_EnchantmentLevel >= 33) && (a_EnchantmentLevel <= 83))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchLuckOfTheSea, 3);
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchLure, 3);
+ }
+ else if ((a_EnchantmentLevel >= 24) && (a_EnchantmentLevel <= 74))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchLuckOfTheSea, 2);
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchLure, 2);
+ }
+ else if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 65))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchLuckOfTheSea, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchLure, 1);
+ }
+ }
+
+ // Unbreaking
+ if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 71))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchUnbreaking, 3);
+ }
+ else if ((a_EnchantmentLevel >= 13) && (a_EnchantmentLevel <= 63))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchUnbreaking, 2);
+ }
+ else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 55))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchUnbreaking, 1);
+ }
+}
+
+
+
+
+
+void cEnchantments::AddEnchantmentWeightToVector(cWeightedEnchantments & a_Enchantments, int a_Weight, int a_EnchantmentID, int a_EnchantmentLevel)
+{
+ cWeightedEnchantment weightedenchantment;
+ weightedenchantment.m_Weight = a_Weight;
+ cEnchantments enchantment;
+ enchantment.SetLevel(a_EnchantmentID, a_EnchantmentLevel);
+ weightedenchantment.m_Enchantments = enchantment;
+ a_Enchantments.push_back(weightedenchantment);
+}
+
+
+
+
+
+void cEnchantments::RemoveEnchantmentWeightFromVector(cWeightedEnchantments & a_Enchantments, int a_EnchantmentID)
+{
+ for (cWeightedEnchantments::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it)
+ {
+ if ((*it).m_Enchantments.GetLevel(a_EnchantmentID) > 0)
+ {
+ a_Enchantments.erase(it);
+ break;
+ }
+ }
+}
+
+
+
+
+
+void cEnchantments::RemoveEnchantmentWeightFromVector(cWeightedEnchantments & a_Enchantments, const cEnchantments & a_Enchantment)
+{
+ for (cWeightedEnchantments::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it)
+ {
+ if ((*it).m_Enchantments == a_Enchantment)
+ {
+ a_Enchantments.erase(it);
+ break;
+ }
+ }
+}
+
+
+
+
+
+void cEnchantments::CheckEnchantmentConflictsFromVector(cWeightedEnchantments & a_Enchantments, cEnchantments a_FirstEnchantment)
+{
+ if (a_FirstEnchantment.GetLevel(cEnchantments::enchProtection) > 0)
+ {
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchFireProtection);
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchBlastProtection);
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchProjectileProtection);
+ }
+ else if (a_FirstEnchantment.GetLevel(cEnchantments::enchFireProtection) > 0)
+ {
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchProtection);
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchBlastProtection);
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchProjectileProtection);
+ }
+ else if (a_FirstEnchantment.GetLevel(cEnchantments::enchBlastProtection) > 0)
+ {
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchProtection);
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchFireProtection);
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchProjectileProtection);
+ }
+ else if (a_FirstEnchantment.GetLevel(cEnchantments::enchProjectileProtection) > 0)
+ {
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchProtection);
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchFireProtection);
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchBlastProtection);
+ }
+
+ else if (a_FirstEnchantment.GetLevel(cEnchantments::enchSharpness) > 0)
+ {
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchSmite);
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchBaneOfArthropods);
+ }
+ else if (a_FirstEnchantment.GetLevel(cEnchantments::enchSmite) > 0)
+ {
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchSharpness);
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchBaneOfArthropods);
+ }
+ else if (a_FirstEnchantment.GetLevel(cEnchantments::enchBaneOfArthropods) > 0)
+ {
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchSharpness);
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchSmite);
+ }
+ else if (a_FirstEnchantment.GetLevel(cEnchantments::enchSilkTouch) > 0)
+ {
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchFortune);
+ }
+ else if (a_FirstEnchantment.GetLevel(cEnchantments::enchFortune) > 0)
+ {
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchSilkTouch);
+ }
+}
+
+
+
+
+
+cEnchantments cEnchantments::GetRandomEnchantmentFromVector(cWeightedEnchantments & a_Enchantments)
+{
+ cFastRandom Random;
+
+ int AllWeights = 0;
+ for (cWeightedEnchantments::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it)
+ {
+ AllWeights += (*it).m_Weight;
+ }
+ int RandomNumber = Random.GenerateRandomInteger(0, AllWeights - 1);
+ for (cWeightedEnchantments::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it)
+ {
+ RandomNumber -= (*it).m_Weight;
+ if (RandomNumber < 0)
+ {
+ return (*it).m_Enchantments;
+ }
+ }
+
+ return cEnchantments();
+}