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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-06-29 23:41:31 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-06-29 23:41:31 +0200
commit428cfb5c21ec5a35252b967eb306d6ba9b8e11b3 (patch)
treea0b3e28ea6d4b9deb4c063449afe7d5e78f38ff3 /src/Entities/ArrowEntity.cpp
parentAn unification of code style (diff)
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-rw-r--r--src/Entities/ArrowEntity.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/Entities/ArrowEntity.cpp b/src/Entities/ArrowEntity.cpp
index db9dc781a..c76c710ef 100644
--- a/src/Entities/ArrowEntity.cpp
+++ b/src/Entities/ArrowEntity.cpp
@@ -69,7 +69,9 @@ bool cArrowEntity::CanPickup(const cPlayer & a_Player) const
void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{
Vector3d Hit = a_HitPos;
- Hit += GetSpeed() / 700; // Make arrow sink into block a little
+ Vector3d SinkMovement = GetSpeed() / 800;
+ SinkMovement.Clamp(0.001, 0.001, 0.001, 0.05, 0.05, 0.05);
+ Hit += SinkMovement; // Make arrow sink into block a little
super::OnHitSolidBlock(Hit, a_HitFace);
int X = (int)floor(Hit.x), Y = (int)floor(Hit.y), Z = (int)floor(Hit.z);