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author | Howaner <franzi.moos@googlemail.com> | 2014-09-02 20:03:42 +0200 |
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committer | Howaner <franzi.moos@googlemail.com> | 2014-09-02 20:03:42 +0200 |
commit | d3b8100a7b84a465ca52238d459bb10d32940c46 (patch) | |
tree | 2c272ec985b9228ef2e4892aeeabefa54786d215 /src/Entities/ArrowEntity.cpp | |
parent | Removed SexyMotd link (diff) | |
parent | Re-added alternate spellings of darkgraywool. (diff) | |
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Diffstat (limited to 'src/Entities/ArrowEntity.cpp')
-rw-r--r-- | src/Entities/ArrowEntity.cpp | 37 |
1 files changed, 36 insertions, 1 deletions
diff --git a/src/Entities/ArrowEntity.cpp b/src/Entities/ArrowEntity.cpp index 913519c4c..954e0a267 100644 --- a/src/Entities/ArrowEntity.cpp +++ b/src/Entities/ArrowEntity.cpp @@ -90,6 +90,13 @@ void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFa // Broadcast arrow hit sound m_World->BroadcastSoundEffect("random.bowhit", (double)X, (double)Y, (double)Z, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); + + if ((m_World->GetBlock(Hit) == E_BLOCK_TNT) && IsOnFire()) + { + m_World->SetBlock(X, Y, Z, E_BLOCK_AIR, 0); + m_World->SpawnPrimedTNT(X, Y, Z); + } + } @@ -103,8 +110,36 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) { Damage += m_World->GetTickRandomNumber(Damage / 2 + 2); } - a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, 1); + + int PowerLevel = m_CreatorData.m_Enchantments.GetLevel(cEnchantments::enchPower); + if (PowerLevel > 0) + { + int ExtraDamage = (int)ceil(0.25 * (PowerLevel + 1)); + Damage += ExtraDamage; + } + + int KnockbackAmount = 1; + int PunchLevel = m_CreatorData.m_Enchantments.GetLevel(cEnchantments::enchPunch); + if (PunchLevel > 0) + { + Vector3d LookVector = GetLookVector(); + Vector3f FinalSpeed = Vector3f(0, 0, 0); + switch (PunchLevel) + { + case 1: FinalSpeed = LookVector * Vector3d(5, 0.3, 5); break; + case 2: FinalSpeed = LookVector * Vector3d(8, 0.3, 8); break; + default: break; + } + a_EntityHit.SetSpeed(FinalSpeed); + } + + a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, KnockbackAmount); + if (IsOnFire() && !a_EntityHit.IsSubmerged() && !a_EntityHit.IsSwimming()) + { + a_EntityHit.StartBurning(100); + } + // Broadcast successful hit sound GetWorld()->BroadcastSoundEffect("random.successful_hit", GetPosX(), GetPosY(), GetPosZ(), 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); |