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authorLogicParrot <LogicParrot@users.noreply.github.com>2016-02-05 22:45:45 +0100
committerLogicParrot <LogicParrot@users.noreply.github.com>2016-02-05 22:50:18 +0100
commitca6ef58b1ee8521e4b940ee4883dee714960e413 (patch)
tree8532add455224b07c07a759e3d906f50c0695888 /src/Entities/Boat.cpp
parentMerge pull request #2972 from marvinkopf/PlayerAutoComplete (diff)
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Diffstat (limited to 'src/Entities/Boat.cpp')
-rw-r--r--src/Entities/Boat.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/Entities/Boat.cpp b/src/Entities/Boat.cpp
index 4ad418be4..e81e57529 100644
--- a/src/Entities/Boat.cpp
+++ b/src/Entities/Boat.cpp
@@ -74,17 +74,17 @@ void cBoat::OnRightClicked(cPlayer & a_Player)
a_Player.Detach();
return;
}
-
+
if (m_Attachee->IsPlayer())
{
// Another player is already sitting in here, cannot attach
return;
}
-
+
// Detach whatever is sitting in this boat now:
m_Attachee->Detach();
}
-
+
// Attach the player to this boat
a_Player.AttachTo(this);
}
@@ -124,7 +124,7 @@ void cBoat::HandleSpeedFromAttachee(float a_Forward, float a_Sideways)
{
return;
}
-
+
Vector3d ToAddSpeed = m_Attachee->GetLookVector() * (a_Sideways * 0.4) ;
ToAddSpeed.y = 0;