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authorJulian Laubstein <julianlaubstein@yahoo.de>2016-02-06 11:37:34 +0100
committerJulian Laubstein <julianlaubstein@yahoo.de>2016-02-06 11:37:34 +0100
commit6fdd7194c81be7234a126bdc3b48f0291fce3567 (patch)
tree7d5ac74b7385ce4ebf77588d80549c884c2b993c /src/Entities/Boat.cpp
parentMerge pull request #2958 from LogicParrot/fence (diff)
parentBulk clearing of whitespace (diff)
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Diffstat (limited to 'src/Entities/Boat.cpp')
-rw-r--r--src/Entities/Boat.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/Entities/Boat.cpp b/src/Entities/Boat.cpp
index 4ad418be4..e81e57529 100644
--- a/src/Entities/Boat.cpp
+++ b/src/Entities/Boat.cpp
@@ -74,17 +74,17 @@ void cBoat::OnRightClicked(cPlayer & a_Player)
a_Player.Detach();
return;
}
-
+
if (m_Attachee->IsPlayer())
{
// Another player is already sitting in here, cannot attach
return;
}
-
+
// Detach whatever is sitting in this boat now:
m_Attachee->Detach();
}
-
+
// Attach the player to this boat
a_Player.AttachTo(this);
}
@@ -124,7 +124,7 @@ void cBoat::HandleSpeedFromAttachee(float a_Forward, float a_Sideways)
{
return;
}
-
+
Vector3d ToAddSpeed = m_Attachee->GetLookVector() * (a_Sideways * 0.4) ;
ToAddSpeed.y = 0;