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authorLogicParrot <LogicParrot@users.noreply.github.com>2017-09-02 09:45:06 +0200
committerAlexander Harkness <me@bearbin.net>2017-09-02 09:50:23 +0200
commit49c443896dcac8c4eaf08c4024e8bd2366ad899a (patch)
treeb1ec46cab2b4e5731860c7136f1bbfca6fe9d458 /src/Entities/Entity.cpp
parentSetSwimState now takes into account head height (diff)
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Diffstat (limited to '')
-rw-r--r--src/Entities/Entity.cpp28
1 files changed, 22 insertions, 6 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index 15e00871b..c31f05211 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -304,22 +304,38 @@ void cEntity::TakeDamage(eDamageType a_DamageType, cEntity * a_Attacker, int a_R
void cEntity::TakeDamage(eDamageType a_DamageType, UInt32 a_AttackerID, int a_RawDamage, double a_KnockbackAmount)
{
- m_World->DoWithEntityByID(a_AttackerID, [=](cEntity & a_Attacker)
+ class cFindEntity : public cEntityCallback
+ {
+ public:
+
+ cEntity * m_Entity;
+ eDamageType m_DamageType;
+ int m_RawDamage;
+ double m_KnockbackAmount;
+
+ virtual bool Item(cEntity * a_Attacker) override
{
cPawn * Attacker;
- if (a_Attacker.IsPawn())
+ if (a_Attacker->IsPawn())
{
- Attacker = static_cast<cPawn*>(&a_Attacker);
+ Attacker = static_cast<cPawn*>(a_Attacker);
}
else
{
Attacker = nullptr;
}
- TakeDamage(a_DamageType, Attacker, a_RawDamage, a_KnockbackAmount);
+
+ m_Entity->TakeDamage(m_DamageType, Attacker, m_RawDamage, m_KnockbackAmount);
return true;
}
- );
+ } Callback;
+
+ Callback.m_Entity = this;
+ Callback.m_DamageType = a_DamageType;
+ Callback.m_RawDamage = a_RawDamage;
+ Callback.m_KnockbackAmount = a_KnockbackAmount;
+ m_World->DoWithEntityByID(a_AttackerID, Callback);
}
@@ -650,7 +666,7 @@ bool cEntity::ArmorCoversAgainst(eDamageType a_DamageType)
int cEntity::GetEnchantmentCoverAgainst(const cEntity * a_Attacker, eDamageType a_DamageType, int a_Damage)
{
- int TotalEPF = 0;
+ int TotalEPF = 0.0;
const cItem ArmorItems[] = { GetEquippedHelmet(), GetEquippedChestplate(), GetEquippedLeggings(), GetEquippedBoots() };
for (size_t i = 0; i < ARRAYCOUNT(ArmorItems); i++)