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author | Jaume Aloy <hircine45@gmail.com> | 2014-08-19 18:40:42 +0200 |
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committer | Jaume Aloy <hircine45@gmail.com> | 2014-08-19 18:40:42 +0200 |
commit | 5008eb8c8348ad2664158a8a815ef6851d874367 (patch) | |
tree | fa0cff8a0eecfae5e1b86f720b92dc44d673a194 /src/Entities/Entity.cpp | |
parent | Fixes (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Entities/Entity.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 4316b48e9..54e4cf4f5 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -316,7 +316,6 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) // IsOnGround() only is false if the player is moving downwards // TODO: Better damage increase, and check for enchantments (and use magic critical instead of plain) - // Thanks to daniel0916 cEnchantments Enchantments = Player->GetEquippedItem().m_Enchantments; int SharpnessLevel = Enchantments.GetLevel(cEnchantments::enchSharpness); |