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authorx12xx12x <44411062+12xx12@users.noreply.github.com>2021-12-02 00:31:10 +0100
committerGitHub <noreply@github.com>2021-12-02 00:31:10 +0100
commit3ff57559e36d3254c64e334fbe3bdd47398fe16f (patch)
tree30a73d405640285863bfa9932afbee482f36b50c /src/Entities/Entity.cpp
parentAdded ExperienceAmount variable to HOOK_PLAYER_FISHING and HOOK_PLAYER_FISHED (#5345) (diff)
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Diffstat (limited to 'src/Entities/Entity.cpp')
-rw-r--r--src/Entities/Entity.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index bf4b9372c..0bb8b97bc 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -406,7 +406,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
{
cPlayer * Player = static_cast<cPlayer *>(a_TDI.Attacker);
- Player->GetEquippedItem().GetHandler()->OnEntityAttack(Player, this);
+ Player->GetEquippedItem().GetHandler().OnEntityAttack(Player, this);
// Whether an enchantment boosted this attack's damage.
bool MagicalCriticalHit = false;