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author | Mattes D <github@xoft.cz> | 2014-06-01 10:43:37 +0200 |
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committer | Mattes D <github@xoft.cz> | 2014-06-01 10:43:37 +0200 |
commit | 2059944d1e39e952c164b8a87c0c3f216b3b731e (patch) | |
tree | fd210c1cf1bfcda2f7ed1292df01a26f9555c057 /src/Entities/Entity.h | |
parent | Initial commit of the Generator article. (diff) | |
parent | Updated AlchemistVillage prefabs. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Entities/Entity.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index df03d635b..0c393c0f5 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -299,6 +299,9 @@ public: /// Called when the health drops below zero. a_Killer may be NULL (environmental damage) virtual void KilledBy(cEntity * a_Killer); + /// Called when the entity kills another entity + virtual void Killed(cEntity * a_Victim) {} + /// Heals the specified amount of HPs void Heal(int a_HitPoints); @@ -317,6 +320,9 @@ public: /// Updates the state related to this entity being on fire virtual void TickBurning(cChunk & a_Chunk); + + /** Detects the time for application of cacti damage */ + virtual void DetectCacti(void); /// Handles when the entity is in the void virtual void TickInVoid(cChunk & a_Chunk); |