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authorMattes D <github@xoft.cz>2014-06-01 10:43:37 +0200
committerMattes D <github@xoft.cz>2014-06-01 10:43:37 +0200
commit2059944d1e39e952c164b8a87c0c3f216b3b731e (patch)
treefd210c1cf1bfcda2f7ed1292df01a26f9555c057 /src/Entities/Entity.h
parentInitial commit of the Generator article. (diff)
parentUpdated AlchemistVillage prefabs. (diff)
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-rw-r--r--src/Entities/Entity.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index df03d635b..0c393c0f5 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -299,6 +299,9 @@ public:
/// Called when the health drops below zero. a_Killer may be NULL (environmental damage)
virtual void KilledBy(cEntity * a_Killer);
+ /// Called when the entity kills another entity
+ virtual void Killed(cEntity * a_Victim) {}
+
/// Heals the specified amount of HPs
void Heal(int a_HitPoints);
@@ -317,6 +320,9 @@ public:
/// Updates the state related to this entity being on fire
virtual void TickBurning(cChunk & a_Chunk);
+
+ /** Detects the time for application of cacti damage */
+ virtual void DetectCacti(void);
/// Handles when the entity is in the void
virtual void TickInVoid(cChunk & a_Chunk);