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authorTiger Wang <ziwei.tiger@outlook.com>2020-09-22 22:21:47 +0200
committerTiger Wang <ziwei.tiger@outlook.com>2020-09-25 15:51:16 +0200
commit4519469547c0f8befe74e3e80a94efb0e076ba34 (patch)
treeb2e020631d1fbbfe0225d1c6a6a88dbc6eab124b /src/Entities/Entity.h
parentGrass spread: check chunk & light validity correctly (diff)
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-rw-r--r--src/Entities/Entity.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index 627c1ce71..4322665c3 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -341,9 +341,6 @@ public:
initialize clients with our position. */
Vector3d GetLastSentPosition(void) const { return m_LastSentPosition; }
- /** Destroy the entity without scheduling memory freeing. This should only be used by cChunk or cClientHandle for internal memory management. */
- void DestroyNoScheduling(bool a_ShouldBroadcast);
-
/** Makes this entity take damage specified in the a_TDI.
The TDI is sent through plugins first, then applied.
If it returns false, the entity hasn't receive any damage. */