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author | Howaner <franzi.moos@googlemail.com> | 2014-05-07 12:54:58 +0200 |
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committer | Howaner <franzi.moos@googlemail.com> | 2014-05-07 12:54:58 +0200 |
commit | f5fe3682201e2f1356e3a5c408eb8296b542e072 (patch) | |
tree | 208ec7a760b9e909fbb43e1a12ee43d866cb9df7 /src/Entities/Entity.h | |
parent | Remove old import (diff) | |
parent | Fixed wires powering wires diagonally below them (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Entities/Entity.h | 132 |
1 files changed, 93 insertions, 39 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 6e3f8292b..df03d635b 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -32,6 +32,8 @@ #define POSZ_TOINT (int)floor(GetPosZ()) #define POS_TOINT Vector3i(POSXTOINT, POSYTOINT, POSZTOINT) +#define GET_AND_VERIFY_CURRENT_CHUNK(ChunkVarName, X, Z) cChunk * ChunkVarName = a_Chunk.GetNeighborChunk(X, Z); if ((ChunkVarName == NULL) || !ChunkVarName->IsValid()) { return; } + @@ -88,23 +90,42 @@ public: } ; // tolua_end - - enum + + enum eEntityStatus { - ENTITY_STATUS_HURT = 2, - ENTITY_STATUS_DEAD = 3, - ENTITY_STATUS_WOLF_TAMING = 6, - ENTITY_STATUS_WOLF_TAMED = 7, - ENTITY_STATUS_WOLF_SHAKING = 8, - ENTITY_STATUS_EATING_ACCEPTED = 9, - ENTITY_STATUS_SHEEP_EATING = 10, - ENTITY_STATUS_GOLEM_ROSING = 11, - ENTITY_STATUS_VILLAGER_HEARTS = 12, - ENTITY_STATUS_VILLAGER_ANGRY = 13, - ENTITY_STATUS_VILLAGER_HAPPY = 14, - ENTITY_STATUS_WITCH_MAGICKING = 15, + // TODO: Investiagate 0, 1, and 5 as Wiki.vg is not certain + + // Entity becomes coloured red + esGenericHurt = 2, + // Entity plays death animation (entity falls to ground) + esGenericDead = 3, + // Iron Golem plays attack animation (arms lift and fall) + esIronGolemAttacking = 4, + // Wolf taming particles spawn (smoke) + esWolfTaming = 6, + // Wolf tamed particles spawn (hearts) + esWolfTamed = 7, + // Wolf plays water removal animation (shaking and water particles) + esWolfDryingWater = 8, + // Informs client that eating was accepted + esPlayerEatingAccepted = 9, + // Sheep plays eating animation (head lowers to ground) + esSheepEating = 10, + // Iron Golem holds gift to villager children + esIronGolemGivingPlant = 11, + // Villager spawns heart particles + esVillagerBreeding = 12, + // Villager spawns thunderclound particles + esVillagerAngry = 13, + // Villager spawns green crosses + esVillagerHappy = 14, + // Witch spawns magic particle (TODO: investigation into what this is) + esWitchMagicking = 15, + // It seems 16 (zombie conversion) is now done with metadata - ENTITY_STATUS_FIREWORK_EXPLODE= 17, + + // Informs client to explode a firework based on its metadata + esFireworkExploding = 17, } ; enum @@ -118,7 +139,8 @@ public: BURN_TICKS = 200, ///< How long to keep an entity burning after it has stood in lava / fire MAX_AIR_LEVEL = 300, ///< Maximum air an entity can have DROWNING_TICKS = 20, ///< Number of ticks per heart of damage - VOID_BOUNDARY = -46 ///< At what position Y to begin applying void damage + VOID_BOUNDARY = -46, ///< At what position Y to begin applying void damage + FALL_DAMAGE_HEIGHT = 4 ///< At what position Y fall damage is applied } ; cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, double a_Width, double a_Height); @@ -240,14 +262,19 @@ public: // tolua_end - /// Makes this entity take damage specified in the a_TDI. The TDI is sent through plugins first, then applied - virtual void DoTakeDamage(TakeDamageInfo & a_TDI); + /** Makes this entity take damage specified in the a_TDI. + The TDI is sent through plugins first, then applied. + If it returns false, the entity hasn't receive any damage. */ + virtual bool DoTakeDamage(TakeDamageInfo & a_TDI); // tolua_begin /// Returns the hitpoints that this pawn can deal to a_Receiver using its equipped items virtual int GetRawDamageAgainst(const cEntity & a_Receiver); + /** Returns whether armor will protect against the passed damage type **/ + virtual bool ArmorCoversAgainst(eDamageType a_DamageType); + /// Returns the hitpoints out of a_RawDamage that the currently equipped armor would cover virtual int GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_DamageType, int a_RawDamage); @@ -307,6 +334,11 @@ public: int GetMaxHealth(void) const { return m_MaxHealth; } + /// Sets whether the entity is fireproof + void SetIsFireproof(bool a_IsFireproof); + + bool IsFireproof(void) const { return m_IsFireproof; } + /// Puts the entity on fire for the specified amount of ticks void StartBurning(int a_TicksLeftBurning); @@ -364,6 +396,12 @@ public: virtual bool IsSubmerged(void) const{ return m_IsSubmerged; } /** Gets remaining air of a monster */ int GetAirLevel(void) const { return m_AirLevel; } + + /** Gets the invulnerable ticks from the entity */ + int GetInvulnerableTicks(void) const { return m_InvulnerableTicks; } + + /** Set the invulnerable ticks from the entity */ + void SetInvulnerableTicks(int a_InvulnerableTicks) { m_InvulnerableTicks = a_InvulnerableTicks; } // tolua_end @@ -392,27 +430,37 @@ protected: /// The entity which is attached to this entity (rider), NULL if none cEntity * m_Attachee; - // Flags that signal that we haven't updated the clients with the latest. - bool m_bDirtyHead; - bool m_bDirtyOrientation; - bool m_bDirtyPosition; - bool m_bDirtySpeed; - - bool m_bOnGround; - float m_Gravity; + /** Stores whether head yaw has been set manually */ + bool m_bDirtyHead; - // Last Position. - double m_LastPosX, m_LastPosY, m_LastPosZ; + /** Stores whether our yaw/pitch/roll (body orientation) has been set manually */ + bool m_bDirtyOrientation; + + /** Stores whether we have sent a Velocity packet with a speed of zero (no speed) to the client + Ensures that said packet is sent only once */ + bool m_bHasSentNoSpeed; - // This variables keep track of the last time a packet was sent - Int64 m_TimeLastTeleportPacket, m_TimeLastMoveReltPacket, m_TimeLastSpeedPacket; // In ticks + /** Stores if the entity is on the ground */ + bool m_bOnGround; + + /** Stores gravity that is applied to an entity every tick + For realistic effects, this should be negative. For spaaaaaaace, this can be zero or even positive */ + float m_Gravity; + + /** Last position sent to client via the Relative Move or Teleport packets (not Velocity) + Only updated if cEntity::BroadcastMovementUpdate() is called! */ + Vector3d m_LastPos; - bool m_IsInitialized; // Is set to true when it's initialized, until it's destroyed (Initialize() till Destroy() ) + /** True when entity is initialised (Initialize()) and false when destroyed pending deletion (Destroy()) */ + bool m_IsInitialized; eEntityType m_EntityType; cWorld * m_World; + /// Whether the entity is capable of taking fire or lava damage. + bool m_IsFireproof; + /// Time, in ticks, since the last damage dealt by being on fire. Valid only if on fire (IsOnFire()) int m_TicksSinceLastBurnDamage; @@ -428,12 +476,14 @@ protected: /// Time, in ticks, since the last damage dealt by the void. Reset to zero when moving out of the void. int m_TicksSinceLastVoidDamage; + virtual void Destroyed(void) {} // Called after the entity has been destroyed void SetWorld(cWorld * a_World) { m_World = a_World; } /** Called in each tick to handle air-related processing i.e. drowning */ virtual void HandleAir(); + /** Called once per tick to set IsSwimming and IsSubmerged */ virtual void SetSwimState(cChunk & a_Chunk); @@ -445,29 +495,33 @@ protected: int m_AirTickTimer; private: - // Measured in degrees, [-180, +180) + /** Measured in degrees, [-180, +180) */ double m_HeadYaw; - // Measured in meter/second (m/s) + /** Measured in meter/second (m/s) */ Vector3d m_Speed; - // Measured in degrees, [-180, +180) + /** Measured in degrees, [-180, +180) */ Vector3d m_Rot; - /// Position of the entity's XZ center and Y bottom + /** Position of the entity's XZ center and Y bottom */ Vector3d m_Pos; - // Measured in meter / second + /** Measured in meter / second */ Vector3d m_WaterSpeed; - // Measured in Kilograms (Kg) + /** Measured in Kilograms (Kg) */ double m_Mass; - /// Width of the entity, in the XZ plane. Since entities are represented as cylinders, this is more of a diameter. + /** Width of the entity, in the XZ plane. Since entities are represented as cylinders, this is more of a diameter. */ double m_Width; - /// Height of the entity (Y axis) + /** Height of the entity (Y axis) */ double m_Height; + + /** If a player hit a entity, the entity receive a invulnerable of 10 ticks. + While this ticks, a player can't hit this entity. */ + int m_InvulnerableTicks; } ; // tolua_export typedef std::list<cEntity *> cEntityList; |