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authorr.ramazanov <r.ramazanov@servplus.ru>2014-04-23 16:15:28 +0200
committerr.ramazanov <r.ramazanov@servplus.ru>2014-04-23 16:15:28 +0200
commit103c867f1f42c38df3d2bfba2ffbc4c8e7ac2932 (patch)
treeb17cb676477be05abac7084bc0e1e49f651c2456 /src/Entities/Entity.h
parentMobs shouldn't burn when it's Raining #906 (diff)
parentMerge pull request #925 from archshift/master (diff)
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Diffstat (limited to 'src/Entities/Entity.h')
-rw-r--r--src/Entities/Entity.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index 8f3899e2f..86efc5a98 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -329,6 +329,11 @@ public:
int GetMaxHealth(void) const { return m_MaxHealth; }
+ /// Sets whether the entity is fireproof
+ void SetIsFireproof(bool a_IsFireproof);
+
+ bool IsFireproof(void) const { return m_IsFireproof; }
+
/// Puts the entity on fire for the specified amount of ticks
void StartBurning(int a_TicksLeftBurning);
@@ -435,6 +440,9 @@ protected:
cWorld * m_World;
+ /// Whether the entity is capable of taking fire or lava damage.
+ bool m_IsFireproof;
+
/// Time, in ticks, since the last damage dealt by being on fire. Valid only if on fire (IsOnFire())
int m_TicksSinceLastBurnDamage;