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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-01-25 00:58:51 +0100 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-01-25 00:58:51 +0100 |
commit | fd7fc7e59efebd6b28012c8e8433f53ac853c555 (patch) | |
tree | fa4379ca71f8bd716be09bf2daad914e8649a277 /src/Entities/Entity.h | |
parent | Fixed a generator bug (diff) | |
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Diffstat (limited to 'src/Entities/Entity.h')
-rw-r--r-- | src/Entities/Entity.h | 23 |
1 files changed, 22 insertions, 1 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 62dc42c3f..f6fa58bb2 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -110,6 +110,8 @@ public: BURN_TICKS_PER_DAMAGE = 20, ///< How many ticks to wait between damaging an entity when it is burning BURN_DAMAGE = 1, ///< How much damage to deal when the entity is burning BURN_TICKS = 200, ///< How long to keep an entity burning after it has stood in lava / fire + MAX_AIR_LEVEL = 300, ///< Maximum air an entity can have + DROWNING_TICKS = 20, ///< Number of ticks per heart of damage } ; cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, double a_Width, double a_Height); @@ -344,7 +346,14 @@ public: virtual bool IsRiding (void) const {return false; } virtual bool IsSprinting(void) const {return false; } virtual bool IsRclking (void) const {return false; } - virtual bool IsInvisible(void) const {return false; } + virtual bool IsInvisible(void) const { return false; } + + /** Returns whether the player is swimming or not */ + virtual bool IsSwimming(void) const{ return m_IsSwimming; } + /** Return whether the player is under water or not */ + virtual bool IsSubmerged(void) const{ return m_IsSubmerged; } + /** Gets remaining air of a monster */ + int GetAirLevel(void) const { return m_AirLevel; } // tolua_end @@ -412,6 +421,18 @@ protected: virtual void Destroyed(void) {} // Called after the entity has been destroyed void SetWorld(cWorld * a_World) { m_World = a_World; } + + /** Called in each tick to handle air-related processing i.e. drowning */ + virtual void HandleAir(); + /** Called once per tick to set IsSwimming and IsSubmerged */ + virtual void SetSwimState(cChunk & a_Chunk); + + /** If an entity is currently swimming in or submerged under water */ + bool m_IsSwimming, m_IsSubmerged; + + /** Air level of a mobile */ + int m_AirLevel; + int m_AirTickTimer; private: // Measured in degrees, [-180, +180) |