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authorHowaner <franzi.moos@googlemail.com>2014-04-26 16:44:15 +0200
committerHowaner <franzi.moos@googlemail.com>2014-04-26 16:44:15 +0200
commit49f6819829b437f776ea08f50c92cc506ee9ddcb (patch)
tree34c7018d226f2fc29e9eea604a043554abd43a39 /src/Entities/Entity.h
parentChange m_InvulnerableTicks description again again :D (diff)
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Diffstat (limited to 'src/Entities/Entity.h')
-rw-r--r--src/Entities/Entity.h23
1 files changed, 13 insertions, 10 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index e76279c28..26edf8dca 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -262,7 +262,9 @@ public:
// tolua_end
- /** Makes this entity take damage specified in the a_TDI. The TDI is sent through plugins first, then applied. If it returns false, the entity hasn't become any damage. */
+ /** Makes this entity take damage specified in the a_TDI.
+ The TDI is sent through plugins first, then applied.
+ If it returns false, the entity hasn't receive any damage. */
virtual bool DoTakeDamage(TakeDamageInfo & a_TDI);
// tolua_begin
@@ -481,31 +483,32 @@ protected:
int m_AirTickTimer;
private:
- // Measured in degrees, [-180, +180)
+ /** Measured in degrees, [-180, +180) */
double m_HeadYaw;
- // Measured in meter/second (m/s)
+ /** Measured in meter/second (m/s) */
Vector3d m_Speed;
- // Measured in degrees, [-180, +180)
+ /** Measured in degrees, [-180, +180) */
Vector3d m_Rot;
- /// Position of the entity's XZ center and Y bottom
+ /** Position of the entity's XZ center and Y bottom */
Vector3d m_Pos;
- // Measured in meter / second
+ /** Measured in meter / second */
Vector3d m_WaterSpeed;
- // Measured in Kilograms (Kg)
+ /** Measured in Kilograms (Kg) */
double m_Mass;
- // Width of the entity, in the XZ plane. Since entities are represented as cylinders, this is more of a diameter.
+ /** Width of the entity, in the XZ plane. Since entities are represented as cylinders, this is more of a diameter. */
double m_Width;
- // Height of the entity (Y axis)
+ /** Height of the entity (Y axis) */
double m_Height;
- // If a player hit a entity, the entity become a invulnerable of 10 ticks. While this ticks, a player can't hit this entity.
+ /** If a player hit a entity, the entity receive a invulnerable of 10 ticks.
+ While this ticks, a player can't hit this entity. */
int m_InvulnerableTicks;
} ; // tolua_export