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authorarchshift <admin@archshift.com>2014-06-08 06:56:01 +0200
committerarchshift <admin@archshift.com>2014-06-17 20:39:20 +0200
commit58f35af6e71f11844b9c6c1d1ebd2d7390439cca (patch)
treeba93d854c83bebfc32f691be795564c975a734cc /src/Entities/EntityEffects.h
parentEntity: only fire critical hit if damage type is physical (diff)
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Diffstat (limited to 'src/Entities/EntityEffects.h')
-rw-r--r--src/Entities/EntityEffects.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/Entities/EntityEffects.h b/src/Entities/EntityEffects.h
index 137eb6480..e6b5bdd5d 100644
--- a/src/Entities/EntityEffects.h
+++ b/src/Entities/EntityEffects.h
@@ -47,6 +47,10 @@ public:
/** Returns the distance modifier for affecting potency */
double GetDistanceModifier() { return m_DistanceModifier; }
+ void SetIntensity(short a_Intensity) { m_Intensity = a_Intensity; }
+ void SetUser(cPawn *a_User) { m_User = a_User; }
+ void SetDistanceModifier(double a_DistanceModifier) { m_DistanceModifier = a_DistanceModifier; }
+
/**
* An empty entity effect
*/