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authormathiascode <8754153+mathiascode@users.noreply.github.com>2017-08-24 11:19:40 +0200
committerLukas Pioch <lukas@zgow.de>2017-08-24 11:19:40 +0200
commit02775e52c43dbc82e08b6af8b87d8f320c05cb73 (patch)
tree66b9fd743c4e4d04a2ec8d5ffc107585bd2f963a /src/Entities/FireChargeEntity.cpp
parentAdded check to deactivate existing entity effects when new entity effects are added. (diff)
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Diffstat (limited to 'src/Entities/FireChargeEntity.cpp')
-rw-r--r--src/Entities/FireChargeEntity.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Entities/FireChargeEntity.cpp b/src/Entities/FireChargeEntity.cpp
index 56ce9ef3f..83c1f3c76 100644
--- a/src/Entities/FireChargeEntity.cpp
+++ b/src/Entities/FireChargeEntity.cpp
@@ -50,7 +50,7 @@ void cFireChargeEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_Hi
if (!a_EntityHit.IsFireproof())
{
- // TODO Damage Entity with 5 damage(from http://minecraft.gamepedia.com/Blaze#Blaze_fireball)
+ // TODO Damage Entity with 5 damage(from https://minecraft.gamepedia.com/Blaze#Blaze_fireball)
a_EntityHit.StartBurning(5 * 20); // 5 seconds of burning
}
}