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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-02-09 01:14:42 +0100
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-02-09 01:14:42 +0100
commit9d1c9097e3a62f11cce94d1807c16a310eba6c2c (patch)
treef186174dd8567c9f0d43969a19782d8fdb2fb2ed /src/Entities/Floater.cpp
parentMerge branch 'master' into playerimprovements (diff)
parentMerge pull request #656 from mc-server/ReloadGroups (diff)
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Diffstat (limited to '')
-rw-r--r--src/Entities/Floater.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Entities/Floater.cpp b/src/Entities/Floater.cpp
index 38160a30e..b910c3769 100644
--- a/src/Entities/Floater.cpp
+++ b/src/Entities/Floater.cpp
@@ -103,10 +103,10 @@ protected:
cFloater::cFloater(double a_X, double a_Y, double a_Z, Vector3d a_Speed, int a_PlayerID, int a_CountDownTime) :
cEntity(etFloater, a_X, a_Y, a_Z, 0.2, 0.2),
- m_PickupCountDown(0),
- m_PlayerID(a_PlayerID),
m_CanPickupItem(false),
+ m_PickupCountDown(0),
m_CountDownTime(a_CountDownTime),
+ m_PlayerID(a_PlayerID),
m_AttachedMobID(-1)
{
SetSpeed(a_Speed);