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author | Alex <sweet.giorni@gmail.com> | 2017-02-20 10:03:19 +0100 |
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committer | Mattes D <github@xoft.cz> | 2017-02-20 10:03:19 +0100 |
commit | 9cb1ad546f09066cd9949fd0e4fa7fd2e54dd519 (patch) | |
tree | 628af192ab1a3827ee01fb7c9e7e6cadf62da4ca /src/Entities/Floater.h | |
parent | Dead bushes will generate in mega mega taigas (#3571) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Entities/Floater.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/Entities/Floater.h b/src/Entities/Floater.h index 89ee8cc08..59402393f 100644 --- a/src/Entities/Floater.h +++ b/src/Entities/Floater.h @@ -27,12 +27,16 @@ public: bool CanPickup(void) const { return m_CanPickupItem; } UInt32 GetOwnerID(void) const { return m_PlayerID; } UInt32 GetAttachedMobID(void) const { return m_AttachedMobID; } + Vector3d GetBitePos(void) const { return m_BitePos; } // tolua_end protected: // Position Vector3d m_ParticlePos; + // Position just before the floater gets pulled under by a fish + Vector3d m_BitePos; + // Bool needed to check if you can get a fish. bool m_CanPickupItem; |