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authorjfhumann <j.f.humann@gmail.com>2014-04-18 21:44:58 +0200
committerjfhumann <j.f.humann@gmail.com>2014-04-18 21:44:58 +0200
commit67344a378210b1f9c21a50f02e1ff2459be66d5f (patch)
treed775281489827d49139ee3e23fba87a1d079cf89 /src/Entities/Minecart.cpp
parentDid some static analysis, fixed some bugs and optimized a lot of code (diff)
parentAdded performance test of the nether fort generator. (diff)
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Diffstat (limited to 'src/Entities/Minecart.cpp')
-rw-r--r--src/Entities/Minecart.cpp38
1 files changed, 19 insertions, 19 deletions
diff --git a/src/Entities/Minecart.cpp b/src/Entities/Minecart.cpp
index 2814ce33c..db55eb058 100644
--- a/src/Entities/Minecart.cpp
+++ b/src/Entities/Minecart.cpp
@@ -132,7 +132,7 @@ void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk)
return;
}
- int PosY = (int)floor(GetPosY());
+ int PosY = POSY_TOINT;
if ((PosY <= 0) || (PosY >= cChunkDef::Height))
{
// Outside the world, just process normal falling physics
@@ -141,8 +141,8 @@ void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk)
return;
}
- int RelPosX = (int)floor(GetPosX()) - a_Chunk.GetPosX() * cChunkDef::Width;
- int RelPosZ = (int)floor(GetPosZ()) - a_Chunk.GetPosZ() * cChunkDef::Width;
+ int RelPosX = POSX_TOINT - a_Chunk.GetPosX() * cChunkDef::Width;
+ int RelPosZ = POSZ_TOINT - a_Chunk.GetPosZ() * cChunkDef::Width;
cChunk * Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(RelPosX, RelPosZ);
if (Chunk == NULL)
{
@@ -195,7 +195,7 @@ void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk)
super::HandlePhysics(a_Dt, *Chunk);
}
- if (m_bIsOnDetectorRail && !Vector3i((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ())).Equals(m_DetectorRailPosition))
+ if (m_bIsOnDetectorRail && !Vector3i(POSX_TOINT, POSY_TOINT, POSZ_TOINT).Equals(m_DetectorRailPosition))
{
m_World->SetBlock(m_DetectorRailPosition.x, m_DetectorRailPosition.y, m_DetectorRailPosition.z, E_BLOCK_DETECTOR_RAIL, m_World->GetBlockMeta(m_DetectorRailPosition) & 0x07);
m_bIsOnDetectorRail = false;
@@ -203,7 +203,7 @@ void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk)
else if (WasDetectorRail)
{
m_bIsOnDetectorRail = true;
- m_DetectorRailPosition = Vector3i((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()));
+ m_DetectorRailPosition = Vector3i(POSX_TOINT, POSY_TOINT, POSZ_TOINT);
}
// Broadcast positioning changes to client
@@ -719,11 +719,11 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta)
{
if (GetSpeedZ() > 0)
{
- BLOCKTYPE Block = m_World->GetBlock((int)floor(GetPosX()), (int)floor(GetPosY()), (int)ceil(GetPosZ()));
+ BLOCKTYPE Block = m_World->GetBlock(POSX_TOINT, POSY_TOINT, (int)ceil(GetPosZ()));
if (!IsBlockRail(Block) && cBlockInfo::IsSolid(Block))
{
// We could try to detect a block in front based purely on coordinates, but xoft made a bounding box system - why not use? :P
- cBoundingBox bbBlock(Vector3d((int)floor(GetPosX()), (int)floor(GetPosY()), (int)ceil(GetPosZ())), 0.5, 1);
+ cBoundingBox bbBlock(Vector3d(POSX_TOINT, POSY_TOINT, (int)ceil(GetPosZ())), 0.5, 1);
cBoundingBox bbMinecart(Vector3d(GetPosX(), floor(GetPosY()), GetPosZ()), GetWidth() / 2, GetHeight());
if (bbBlock.DoesIntersect(bbMinecart))
@@ -736,10 +736,10 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta)
}
else if (GetSpeedZ() < 0)
{
- BLOCKTYPE Block = m_World->GetBlock((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()) - 1);
+ BLOCKTYPE Block = m_World->GetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT - 1);
if (!IsBlockRail(Block) && cBlockInfo::IsSolid(Block))
{
- cBoundingBox bbBlock(Vector3d((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()) - 1), 0.5, 1);
+ cBoundingBox bbBlock(Vector3d(POSX_TOINT, POSY_TOINT, POSZ_TOINT - 1), 0.5, 1);
cBoundingBox bbMinecart(Vector3d(GetPosX(), floor(GetPosY()), GetPosZ() - 1), GetWidth() / 2, GetHeight());
if (bbBlock.DoesIntersect(bbMinecart))
@@ -756,10 +756,10 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta)
{
if (GetSpeedX() > 0)
{
- BLOCKTYPE Block = m_World->GetBlock((int)ceil(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()));
+ BLOCKTYPE Block = m_World->GetBlock((int)ceil(GetPosX()), POSY_TOINT, POSZ_TOINT);
if (!IsBlockRail(Block) && cBlockInfo::IsSolid(Block))
{
- cBoundingBox bbBlock(Vector3d((int)ceil(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ())), 0.5, 1);
+ cBoundingBox bbBlock(Vector3d((int)ceil(GetPosX()), POSY_TOINT, POSZ_TOINT), 0.5, 1);
cBoundingBox bbMinecart(Vector3d(GetPosX(), floor(GetPosY()), GetPosZ()), GetWidth() / 2, GetHeight());
if (bbBlock.DoesIntersect(bbMinecart))
@@ -772,10 +772,10 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta)
}
else if (GetSpeedX() < 0)
{
- BLOCKTYPE Block = m_World->GetBlock((int)floor(GetPosX()) - 1, (int)floor(GetPosY()), (int)floor(GetPosZ()));
+ BLOCKTYPE Block = m_World->GetBlock(POSX_TOINT - 1, POSY_TOINT, POSZ_TOINT);
if (!IsBlockRail(Block) && cBlockInfo::IsSolid(Block))
{
- cBoundingBox bbBlock(Vector3d((int)floor(GetPosX()) - 1, (int)floor(GetPosY()), (int)floor(GetPosZ())), 0.5, 1);
+ cBoundingBox bbBlock(Vector3d(POSX_TOINT - 1, POSY_TOINT, POSZ_TOINT), 0.5, 1);
cBoundingBox bbMinecart(Vector3d(GetPosX() - 1, floor(GetPosY()), GetPosZ()), GetWidth() / 2, GetHeight());
if (bbBlock.DoesIntersect(bbMinecart))
@@ -793,10 +793,10 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta)
case E_META_RAIL_CURVED_ZP_XM:
case E_META_RAIL_CURVED_ZP_XP:
{
- BLOCKTYPE BlockXM = m_World->GetBlock((int)floor(GetPosX()) - 1, (int)floor(GetPosY()), (int)floor(GetPosZ()));
- BLOCKTYPE BlockXP = m_World->GetBlock((int)floor(GetPosX()) + 1, (int)floor(GetPosY()), (int)floor(GetPosZ()));
- BLOCKTYPE BlockZM = m_World->GetBlock((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()) - 1);
- BLOCKTYPE BlockZP = m_World->GetBlock((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()) + 1);
+ BLOCKTYPE BlockXM = m_World->GetBlock(POSX_TOINT - 1, POSY_TOINT, POSZ_TOINT);
+ BLOCKTYPE BlockXP = m_World->GetBlock(POSX_TOINT + 1, POSY_TOINT, POSZ_TOINT);
+ BLOCKTYPE BlockZM = m_World->GetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT - 1);
+ BLOCKTYPE BlockZP = m_World->GetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT + 1);
if (
(!IsBlockRail(BlockXM) && cBlockInfo::IsSolid(BlockXM)) ||
(!IsBlockRail(BlockXP) && cBlockInfo::IsSolid(BlockXP)) ||
@@ -805,7 +805,7 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta)
)
{
SetSpeed(0, 0, 0);
- SetPosition((int)floor(GetPosX()) + 0.5, GetPosY(), (int)floor(GetPosZ()) + 0.5);
+ SetPosition(POSX_TOINT + 0.5, GetPosY(), POSZ_TOINT + 0.5);
return true;
}
break;
@@ -822,7 +822,7 @@ bool cMinecart::TestEntityCollision(NIBBLETYPE a_RailMeta)
{
cMinecartCollisionCallback MinecartCollisionCallback(GetPosition(), GetHeight(), GetWidth(), GetUniqueID(), ((m_Attachee == NULL) ? -1 : m_Attachee->GetUniqueID()));
int ChunkX, ChunkZ;
- cChunkDef::BlockToChunk((int)floor(GetPosX()), (int)floor(GetPosZ()), ChunkX, ChunkZ);
+ cChunkDef::BlockToChunk(POSX_TOINT, POSZ_TOINT, ChunkX, ChunkZ);
m_World->ForEachEntityInChunk(ChunkX, ChunkZ, MinecartCollisionCallback);
if (!MinecartCollisionCallback.FoundIntersection())