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authorMattes D <github@xoft.cz>2016-07-06 12:39:56 +0200
committerMattes D <github@xoft.cz>2016-07-18 22:11:40 +0200
commitf8e1df2476074a86e4dc25204c2250a6111245de (patch)
tree863ea680019654b87a86b98f26854d90ad53826e /src/Entities/Pawn.h
parentVector3: Removed useless NormalizeCopy overload from LuaAPI. (diff)
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Diffstat (limited to '')
-rw-r--r--src/Entities/Pawn.h18
1 files changed, 6 insertions, 12 deletions
diff --git a/src/Entities/Pawn.h b/src/Entities/Pawn.h
index 05bc09e88..6a7035ee6 100644
--- a/src/Entities/Pawn.h
+++ b/src/Entities/Pawn.h
@@ -39,23 +39,17 @@ public:
// tolua_begin
- /** Applies an entity effect
+ /** Applies an entity effect.
Checks with plugins if they allow the addition.
- @param a_EffectType The entity effect to apply
- @param a_EffectDurationTicks The duration of the effect
- @param a_EffectIntensity The level of the effect (0 = Potion I, 1 = Potion II, etc)
- @param a_DistanceModifier The scalar multiplied to the potion duration, only applies to splash potions)
+ a_EffectIntensity is the level of the effect (0 = Potion I, 1 = Potion II, etc).
+ a_DistanceModifier is the scalar multiplied to the potion duration (only applies to splash potions).
*/
void AddEntityEffect(cEntityEffect::eType a_EffectType, int a_EffectDurationTicks, short a_EffectIntensity, double a_DistanceModifier = 1);
- /** Removes a currently applied entity effect
- @param a_EffectType The entity effect to remove
- */
+ /** Removes a currently applied entity effect. */
void RemoveEntityEffect(cEntityEffect::eType a_EffectType);
- /** Returns true, if the entity effect is currently applied
- @param a_EffectType The entity effect to check
- */
+ /** Returns true, if the entity effect is currently applied. */
bool HasEntityEffect(cEntityEffect::eType a_EffectType) const;
/** Removes all currently applied entity effects (used when drinking milk) */
@@ -63,7 +57,7 @@ public:
// tolua_end
- /** remove the monster from the list of monsters targeting this pawn. */
+ /** Remove the monster from the list of monsters targeting this pawn. */
void NoLongerTargetingMe(cMonster * a_Monster);
/** Add the monster to the list of monsters targeting this pawn. (Does not check if already in list!) */