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authorAlexander Harkness <me@bearbin.net>2020-05-03 22:04:33 +0200
committerGitHub <noreply@github.com>2020-05-03 22:04:33 +0200
commit994036a3b8b09f8da1b6ec2055cc7a5ceb05a776 (patch)
tree54de33e0f563209cdabc40067b72328ec3126be8 /src/Entities/Player.cpp
parentUpdate src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h (diff)
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Diffstat (limited to '')
-rw-r--r--src/Entities/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 55139f65e..46a1606d0 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -2780,7 +2780,7 @@ bool cPlayer::DoesPlacingBlocksIntersectEntity(const sSetBlockVector & a_Blocks)
{
return false;
}
- cBoundingBox EntBox(a_Entity.GetPosition(), a_Entity.GetWidth() / 2, a_Entity.GetHeight());
+ auto EntBox = a_Entity.GetBoundingBox();
for (auto BlockBox : PlacementBoxes)
{
// Put in a little bit of wiggle room