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author | Lukas Pioch <lukas@zgow.de> | 2017-05-29 21:33:30 +0200 |
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committer | Lukas Pioch <lukas@zgow.de> | 2017-06-05 15:14:23 +0200 |
commit | 7922e6addb06de89cc73c64d30321aa6710e30ce (patch) | |
tree | 8b35b17e08f41bf535ec25844bc7648697b083ec /src/Entities/Player.cpp | |
parent | Avoid pickups to sink into blocks and disappear (#3739) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Entities/Player.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index c0a078bcb..b11c07a0b 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -1310,15 +1310,15 @@ cTeam * cPlayer::UpdateTeam(void) -void cPlayer::OpenWindow(cWindow * a_Window) +void cPlayer::OpenWindow(cWindow & a_Window) { - if (a_Window != m_CurrentWindow) + if (&a_Window != m_CurrentWindow) { CloseWindow(false); } - a_Window->OpenedByPlayer(*this); - m_CurrentWindow = a_Window; - a_Window->SendWholeWindow(*GetClientHandle()); + a_Window.OpenedByPlayer(*this); + m_CurrentWindow = &a_Window; + a_Window.SendWholeWindow(*GetClientHandle()); } |