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authorLukas Pioch <lukas@zgow.de>2017-05-29 21:33:30 +0200
committerLukas Pioch <lukas@zgow.de>2017-06-05 15:14:23 +0200
commit7922e6addb06de89cc73c64d30321aa6710e30ce (patch)
tree8b35b17e08f41bf535ec25844bc7648697b083ec /src/Entities/Player.cpp
parentAvoid pickups to sink into blocks and disappear (#3739) (diff)
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Diffstat (limited to '')
-rw-r--r--src/Entities/Player.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index c0a078bcb..b11c07a0b 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -1310,15 +1310,15 @@ cTeam * cPlayer::UpdateTeam(void)
-void cPlayer::OpenWindow(cWindow * a_Window)
+void cPlayer::OpenWindow(cWindow & a_Window)
{
- if (a_Window != m_CurrentWindow)
+ if (&a_Window != m_CurrentWindow)
{
CloseWindow(false);
}
- a_Window->OpenedByPlayer(*this);
- m_CurrentWindow = a_Window;
- a_Window->SendWholeWindow(*GetClientHandle());
+ a_Window.OpenedByPlayer(*this);
+ m_CurrentWindow = &a_Window;
+ a_Window.SendWholeWindow(*GetClientHandle());
}