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author | archshift <admin@archshift.com> | 2014-06-06 09:17:49 +0200 |
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committer | archshift <admin@archshift.com> | 2014-06-17 20:17:32 +0200 |
commit | 87b1bfaf2aa62bf600293d11d0b3c73cfe9f9e33 (patch) | |
tree | c901fa966d4dbaf836f4c06081cd4aeddfa8575f /src/Entities/Player.cpp | |
parent | Added classes for splash potions and wither skulls (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Entities/Player.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index fdc0bb390..035973a16 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -584,12 +584,12 @@ void cPlayer::FoodPoison(int a_NumTicks) m_FoodPoisonedTicksRemaining = std::max(m_FoodPoisonedTicksRemaining, a_NumTicks); if (!HasBeenFoodPoisoned) { - m_World->BroadcastRemoveEntityEffect(*this, E_EFFECT_HUNGER); + m_World->BroadcastRemoveEntityEffect(*this, cEntityEffect::efHunger); SendHealth(); } else { - m_World->BroadcastEntityEffect(*this, E_EFFECT_HUNGER, 0, 400); // Give the player the "Hunger" effect for 20 seconds. + m_World->BroadcastEntityEffect(*this, cEntityEffect::efHunger, 0, 400); // Give the player the "Hunger" effect for 20 seconds. } } @@ -1930,7 +1930,7 @@ void cPlayer::HandleFood(void) } else { - m_World->BroadcastRemoveEntityEffect(*this, E_EFFECT_HUNGER); // Remove the "Hunger" effect. + m_World->BroadcastRemoveEntityEffect(*this, cEntityEffect::efHunger); // Remove the "Hunger" effect. } // Apply food exhaustion that has accumulated: |