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authorTiger Wang <ziwei.tiger@outlook.com>2021-10-03 18:43:22 +0200
committerGitHub <noreply@github.com>2021-10-03 18:43:22 +0200
commit1e4850a6c5faed2d7906fe9d19ac327efefe7922 (patch)
treed9ddba00b1dade19ce695ea7d38ffe13cac62067 /src/Entities/Player.cpp
parentProtocol 1.8: fix duplicated vector component in spawn packet (#5314) (diff)
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Diffstat (limited to 'src/Entities/Player.cpp')
-rw-r--r--src/Entities/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index b99c0227a..24b9c19af 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -965,7 +965,7 @@ void cPlayer::Respawn(void)
const auto & DefaultWorld = *cRoot::Get()->GetDefaultWorld();
// If not, reset spawn to default and inform:
- SetRespawnPosition(Vector3d(DefaultWorld.GetSpawnX(), DefaultWorld.GetSpawnY(), DefaultWorld.GetSpawnZ()), DefaultWorld);
+ SetRespawnPosition(Vector3i(DefaultWorld.GetSpawnX(), DefaultWorld.GetSpawnY(), DefaultWorld.GetSpawnZ()), DefaultWorld);
SendAboveActionBarMessage("Your home bed was missing or obstructed");
}