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authorMat <mail@mathias.is>2020-03-19 18:13:41 +0100
committerGitHub <noreply@github.com>2020-03-19 18:13:41 +0100
commit0e07e231a219fb810c100e1cd823ef7585f7e2ff (patch)
tree909e132bd66492606fc1b470284da448372f5534 /src/Entities/Player.cpp
parentAdded myself to CONTRIBUTORS file (#4515) (diff)
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Diffstat (limited to 'src/Entities/Player.cpp')
-rw-r--r--src/Entities/Player.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 07342bd52..b182629ea 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -1000,10 +1000,6 @@ void cPlayer::ApplyArmorDamage(int a_DamageBlocked)
bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
{
- SetSpeed(0, 0, 0);
- // Prevents knocking the player in the wrong direction due to
- // the speed vector problems, see #2865
- // In the future, the speed vector should be fixed
if ((a_TDI.DamageType != dtInVoid) && (a_TDI.DamageType != dtPlugin))
{
if (IsGameModeCreative() || IsGameModeSpectator())