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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-07-16 23:22:45 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-07-16 23:22:45 +0200
commit174906efca7f81655a57fa0a30c1158a16e77117 (patch)
treecdee51f6a2d04239a07f2f8342559e3f1a85f946 /src/Entities/Player.cpp
parentFixed a bug with buckets (diff)
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Diffstat (limited to 'src/Entities/Player.cpp')
-rw-r--r--src/Entities/Player.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index f131a1829..7b3827f42 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -2141,6 +2141,8 @@ void cPlayer::ApplyFoodExhaustionFromMovement()
{
return;
}
+
+ // If we have just teleported, apply no exhaustion
if (m_bIsTeleporting)
{
m_bIsTeleporting = false;
@@ -2152,6 +2154,13 @@ void cPlayer::ApplyFoodExhaustionFromMovement()
{
return;
}
+
+ // Process exhaustion every two ticks as that is how frequently m_LastPos is updated
+ // Otherwise, we apply exhaustion for a 'movement' every tick, one of which is an already processed value
+ if (GetWorld()->GetWorldAge() % 2 != 0)
+ {
+ return;
+ }
// Calculate the distance travelled, update the last pos:
Vector3d Movement(GetPosition() - m_LastPos);