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author | Tiger Wang <ziwei.tiger@outlook.com> | 2021-06-22 20:31:29 +0200 |
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committer | Tiger Wang <ziwei.tiger@outlook.com> | 2021-06-28 22:54:21 +0200 |
commit | 3252b3d4dc495d70eea7af422f6fe8c252656a36 (patch) | |
tree | 4726529ba1948eb1c821db12ebbf6a482913e8ad /src/Entities/Player.cpp | |
parent | Don't flush ClientHandle data multiple times (diff) | |
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Diffstat (limited to 'src/Entities/Player.cpp')
-rw-r--r-- | src/Entities/Player.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 12d937baf..cb548daba 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -3136,8 +3136,6 @@ void cPlayer::SpawnOn(cClientHandle & a_Client) return; } - LOGD("Spawing %s on %s", GetName().c_str(), a_Client.GetUsername().c_str()); - a_Client.SendPlayerSpawn(*this); a_Client.SendEntityHeadLook(*this); a_Client.SendEntityEquipment(*this, 0, m_Inventory.GetEquippedItem()); |