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authorSpongecade <spongecade.129@gmail.com>2023-09-27 20:07:42 +0200
committerGitHub <noreply@github.com>2023-09-27 20:07:42 +0200
commitebeb164d2be6754908a9c562850e585f18f70b88 (patch)
treef0396dc592063fab48a622049ac43e35a8bc9f66 /src/Entities/Player.cpp
parentOnly enable werror for debug (#5501) (diff)
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Diffstat (limited to 'src/Entities/Player.cpp')
-rw-r--r--src/Entities/Player.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index ba1059b7c..c580d8293 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -2069,7 +2069,7 @@ void cPlayer::UseItem(int a_SlotNumber, short a_Damage)
return;
}
- // Ref: https://minecraft.gamepedia.com/Enchanting#Unbreaking
+ // Ref: https://minecraft.wiki/w/Enchanting#Unbreaking
unsigned int UnbreakingLevel = Item.m_Enchantments.GetLevel(cEnchantments::enchUnbreaking);
double chance = ItemCategory::IsArmor(Item.m_ItemType)
? (0.6 + (0.4 / (UnbreakingLevel + 1))) : (1.0 / (UnbreakingLevel + 1));
@@ -2115,7 +2115,7 @@ void cPlayer::UseItem(int a_SlotNumber, short a_Damage)
void cPlayer::HandleFood(void)
{
- // Ref.: https://minecraft.gamepedia.com/Hunger
+ // Ref.: https://minecraft.wiki/w/Hunger
if (IsGameModeCreative() || IsGameModeSpectator())
{
@@ -2606,7 +2606,7 @@ bool cPlayer::IsInsideWater()
float cPlayer::GetDigSpeed(BLOCKTYPE a_Block)
{
- // Based on: https://minecraft.gamepedia.com/Breaking#Speed
+ // Based on: https://minecraft.wiki/w/Breaking#Speed
// Get the base speed multiplier of the equipped tool for the mined block
float MiningSpeed = GetEquippedItem().GetHandler().GetBlockBreakingStrength(a_Block);
@@ -2672,7 +2672,7 @@ float cPlayer::GetDigSpeed(BLOCKTYPE a_Block)
float cPlayer::GetMiningProgressPerTick(BLOCKTYPE a_Block)
{
- // Based on https://minecraft.gamepedia.com/Breaking#Calculation
+ // Based on https://minecraft.wiki/w/Breaking#Calculation
// If we know it's instantly breakable then quit here:
if (cBlockInfo::IsOneHitDig(a_Block))
{
@@ -2695,7 +2695,7 @@ float cPlayer::GetMiningProgressPerTick(BLOCKTYPE a_Block)
bool cPlayer::CanInstantlyMine(BLOCKTYPE a_Block)
{
- // Based on: https://minecraft.gamepedia.com/Breaking#Calculation
+ // Based on: https://minecraft.wiki/w/Breaking#Calculation
// If the dig speed is greater than 30 times the hardness, then the wiki says we can instantly mine:
return GetDigSpeed(a_Block) > (30 * cBlockInfo::GetHardness(a_Block));