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author | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-04-06 07:51:02 +0200 |
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committer | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-04-06 07:51:02 +0200 |
commit | 06e0921116d0f6892fdd03568f5c848ef1eb3d61 (patch) | |
tree | 2ea91e0dca574e2fa938e8e9aad306fee1a7e29b /src/Entities/Player.cpp | |
parent | Merge pull request #3124 from LogicParrot/noFall2 (diff) | |
parent | Minor improvements to player freeze (diff) | |
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Diffstat (limited to 'src/Entities/Player.cpp')
-rw-r--r-- | src/Entities/Player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 83f134bf5..48ba2a3cc 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -354,7 +354,7 @@ void cPlayer::TickFreezeCode() } } } - else if (GetWorld()->GetWorldAge() % 4096 == 0) + else if (GetWorld()->GetWorldAge() % 100 == 0) { // Despite the client side freeze, the player may be able to move a little by // Jumping or canceling flight. Re-freeze every now and then |