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author | Franz Reiter <franzi.moos@googlemail.com> | 2014-09-23 15:54:07 +0200 |
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committer | Franz Reiter <franzi.moos@googlemail.com> | 2014-09-23 15:54:07 +0200 |
commit | 33f8091d5f550a91b1fbe24f07a397aa5a336093 (patch) | |
tree | 4fe1be83dd4212e010fed749cd444c4deecc64e6 /src/Entities/Player.h | |
parent | QtBiomeVisualiser: Fixed confusion about Globals.h. (diff) | |
parent | Fixed SQLiteCpp downgrade (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Entities/Player.h | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h index d64dd6b99..ffd0b7e03 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -254,6 +254,9 @@ public: The returned value either is empty, or includes the cChatColor::Delimiter. */ AString GetColor(void) const; + /** Returns the name that is used in the playerlist. */ + AString GetPlayerListName(void) const; + /** tosses the item in the selected hotbar slot */ void TossEquippedItem(char a_Amount = 1); @@ -401,6 +404,16 @@ public: /** If true the player can fly even when he's not in creative. */ void SetCanFly(bool a_CanFly); + /** Returns true if the player has a custom name. */ + bool HasCustomName(void) const { return !m_CustomName.empty(); } + + /** Returns the custom name of this player. If the player hasn't a custom name, it will return an empty string. */ + const AString & GetCustomName(void) const { return m_CustomName; } + + /** Sets the custom name of this player. If you want to disable the custom name, simply set an empty string. + The custom name will be used in the tab-list, in the player nametag and in the tab-completion. */ + void SetCustomName(const AString & a_CustomName); + /** Gets the last position that the player slept in This is initialised to the world spawn point if the player has not slept in a bed as of yet */ @@ -565,6 +578,8 @@ protected: If no ClientHandle is given, the UUID is initialized to empty. */ AString m_UUID; + AString m_CustomName; + /** Sets the speed and sends it to the client, so that they are forced to move so. */ virtual void DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) override; |