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authorSafwat Halaby <SafwatHalaby@users.noreply.github.com>2015-12-24 11:37:32 +0100
committerSafwat Halaby <SafwatHalaby@users.noreply.github.com>2015-12-25 16:47:06 +0100
commit400f875918d4ff9806a24200b78abd78ff7e4ad5 (patch)
tree31ef870c8edba38d0917e517bcda025d6b1cdaf9 /src/Entities/Player.h
parentMerge pull request #2815 from SafwatHalaby/world (diff)
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Diffstat (limited to '')
-rw-r--r--src/Entities/Player.h30
1 files changed, 29 insertions, 1 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index bff9599f7..10c9106a3 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -138,6 +138,18 @@ public:
// tolua_begin
+ /** Prevent the player from moving and lock him into a_Location. */
+ void Freeze(const Vector3d & a_Location);
+
+ /** Is the player frozen? */
+ bool IsFrozen();
+
+ /** How long has the player been frozen? */
+ int GetFrozenDuration();
+
+ /** Cancels Freeze(...) and allows the player to move naturally. */
+ void Unfreeze();
+
/** Sends the "look" packet to the player, forcing them to set their rotation to the specified values.
a_YawDegrees is clipped to range [-180, +180),
a_PitchDegrees is clipped to range [-180, +180) but the client only uses [-90, +90]
@@ -240,7 +252,7 @@ public:
void SendMessageFatal (const AString & a_Message) { m_ClientHandle->SendChat(a_Message, mtFailure); }
void SendMessagePrivateMsg (const AString & a_Message, const AString & a_Sender) { m_ClientHandle->SendChat(a_Message, mtPrivateMessage, a_Sender); }
void SendMessage (const cCompositeChat & a_Message) { m_ClientHandle->SendChat(a_Message); }
-
+
void SendSystemMessage (const AString & a_Message) { m_ClientHandle->SendChatSystem(a_Message, mtCustom); }
void SendAboveActionBarMessage(const AString & a_Message) { m_ClientHandle->SendChatAboveActionBar(a_Message, mtCustom); }
void SendSystemMessage (const cCompositeChat & a_Message) { m_ClientHandle->SendChatSystem(a_Message); }
@@ -576,6 +588,18 @@ protected:
cSlotNums m_InventoryPaintSlots;
+ /** if m_IsFrozen is true, we lock m_Location to this position. */
+ Vector3d m_FrozenPosition;
+
+ /** If true, we are locking m_Position to m_FrozenPosition. */
+ bool m_IsFrozen;
+
+ /** */
+ int m_FreezeCounter;
+
+ /** Was the player frozen manually by a plugin or automatically by the server? */
+ bool m_IsManuallyFrozen;
+
/** Max speed, relative to the game default.
1 means regular speed, 2 means twice as fast, 0.5 means half-speed.
Default value is 1. */
@@ -661,6 +685,10 @@ protected:
/** Tosses a list of items. */
void TossItems(const cItems & a_Items);
+ /** Pins the player to a_Location until Unfreeze() is called.
+ If ManuallyFrozen is false, the player will unfreeze when the chunk is loaded. */
+ void FreezeInternal(const Vector3d & a_Location, bool a_ManuallyFrozen);
+
/** Returns the filename for the player data based on the UUID given.
This can be used both for online and offline UUIDs. */
AString GetUUIDFileName(const AString & a_UUID);