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authorMike Hunsinger <mike.hunsinger@gmail.com>2014-01-23 08:27:39 +0100
committerMike Hunsinger <mike.hunsinger@gmail.com>2014-01-23 08:27:39 +0100
commit41b05416c75b9cbe31406f04b58b5da9892872f8 (patch)
tree0c592551b36871ae695f3bc5396fc92e5701f6b8 /src/Entities/Player.h
parentFix a crash but somewhere... (diff)
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Diffstat (limited to '')
-rw-r--r--src/Entities/Player.h9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index bf3ca08e8..71033ab77 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -214,7 +214,14 @@ public:
/// Returns the full color code to use for this player, based on their primary group or set in m_Color
AString GetColor(void) const;
- void TossItem(bool a_bDraggingItem, char a_Amount = 1, short a_CreateType = 0, short a_CreateHealth = 0);
+ // tosses the item in the selected hotbar slot
+ void TossEquippedItem(char a_Amount = 1);
+
+ // tosses the item held in hand (when in UI windows)
+ void TossHeldItem(char a_Amount = 1);
+
+ // tosses a pickup newly created from a_Item
+ void TossPickup(const cItem & a_Item);
/// Heals the player by the specified amount of HPs (positive only); sends health update
void Heal(int a_Health);