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authorTycho <work.tycho+git@gmail.com>2015-01-11 22:12:26 +0100
committerTycho <work.tycho+git@gmail.com>2015-01-11 22:12:26 +0100
commit2a9664d6ca8aa9eb4f554301e4d9b0ec33b465ce (patch)
tree86e5b6b66d4791bd64485313db23d7f281f59ab5 /src/Entities/Player.h
parentCreated new type cTickTime and rewrote cWorld::TickThread to use it (diff)
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Diffstat (limited to '')
-rw-r--r--src/Entities/Player.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index b94d2659e..d3ed46db6 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -46,9 +46,9 @@ public:
virtual void SpawnOn(cClientHandle & a_Client) override;
- virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
+ virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
- virtual void HandlePhysics(float a_Dt, cChunk &) override { UNUSED(a_Dt); }
+ virtual void HandlePhysics(std::chrono::milliseconds a_Dt, cChunk &) override { UNUSED(a_Dt); }
/** Returns the curently equipped weapon; empty item if none */
virtual cItem GetEquippedWeapon(void) const override { return m_Inventory.GetEquippedItem(); }